[artoolkit-commits] artoolkit/util/graphicsTest graphicsTest.c,1.1,1.2
Optical marker tracking and overlay for augmented reality.
Brought to you by:
philip_lamb
From: Philip L. <phi...@us...> - 2004-11-25 22:45:34
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Update of /cvsroot/artoolkit/artoolkit/util/graphicsTest In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16156 Modified Files: graphicsTest.c Log Message: Add graphicsTest & videoTest to OSX project. Index: graphicsTest.c =================================================================== RCS file: /cvsroot/artoolkit/artoolkit/util/graphicsTest/graphicsTest.c,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** graphicsTest.c 22 Nov 2004 02:42:48 -0000 1.1 --- graphicsTest.c 25 Nov 2004 22:45:10 -0000 1.2 *************** *** 1,133 **** ! #ifdef _WIN32 ! #include <windows.h> ! #endif ! #include <stdio.h> ! #include <stdlib.h> ! #ifndef __APPLE__ ! #include <GL/gl.h> ! #include <GL/glut.h> ! #else ! #include <OpenGL/gl.h> ! #include <GLUT/glut.h> ! #endif ! #include <AR/gsub.h> ! #include <AR/video.h> ! #include <AR/param.h> ! #include <AR/ar.h> ! ! ! int count = 0; ! char *cparam_name = "Data/camera_para.dat"; ! ARParam cparam; ! ! int xsize = 320; ! int ysize = 240; ! ! float rotate_angle=0.; ! ! static void init(void); ! static void cleanup(void); ! static void keyEvent( unsigned char key, int x, int y); ! static void mainLoop(void); ! static void draw( void ); ! ! int main(int argc, char **argv) ! { ! init(); ! ! argMainLoop( NULL, keyEvent, mainLoop ); ! return (0); ! } ! ! static void keyEvent( unsigned char key, int x, int y) ! { ! /* quit if the ESC key is pressed */ ! if( key == 0x1b ) { ! printf("*** %f (frame/sec)\n", (double)count/arUtilTimer()); ! cleanup(); ! exit(0); ! } ! } ! ! /* main loop */ ! static void mainLoop(void) ! { ! ! if( count == 100 ) { ! printf("*** %f (frame/sec)\n", (double)count/arUtilTimer()); ! count = 0; ! } ! if( count == 0 ) arUtilTimerReset(); ! count++; ! ! rotate_angle+=1.; ! if (rotate_angle>360) ! { ! rotate_angle=0.; ! } ! draw(); ! ! argSwapBuffers(); ! } ! ! static void init( void ) ! { ! ARParam wparam; ! ! /* set the initial camera parameters */ ! if( arParamLoad(cparam_name, 1, &wparam) < 0 ) { ! printf("Camera parameter load error !!\n"); ! exit(0); ! } ! arParamChangeSize( &wparam, xsize, ysize, &cparam ); ! ! arInitCparam( &cparam ); ! printf("*** Camera Parameter ***\n"); ! arParamDisp( &cparam ); ! ! /* open the graphics window */ ! argInit( &cparam, 1.0, 0, 0, 0, 0 ); ! } ! ! /* cleanup function called when program exits */ ! static void cleanup(void) ! { ! argCleanup(); ! } ! ! static void draw( void ) ! { ! ! GLfloat mat_ambient[] = {0.0, 0.0, 1.0, 1.0}; ! GLfloat mat_flash[] = {0.0, 0.0, 1.0, 1.0}; ! GLfloat mat_flash_shiny[] = {50.0}; ! GLfloat light_position[] = {100.0,-200.0,200.0,0.0}; ! GLfloat ambi[] = {0.1, 0.1, 0.1, 0.1}; ! GLfloat lightZeroColor[] = {0.9, 0.9, 0.9, 0.1}; ! ! argDrawMode3D(); ! argDraw3dCamera( 0, 0 ); ! glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); ! glEnable(GL_DEPTH_TEST); ! glDepthFunc(GL_LEQUAL); ! ! glEnable(GL_LIGHTING); ! glEnable(GL_LIGHT0); ! glLightfv(GL_LIGHT0, GL_POSITION, light_position); ! glLightfv(GL_LIGHT0, GL_AMBIENT, ambi); ! glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor); ! glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash); ! glMaterialfv(GL_FRONT, GL_SHININESS, mat_flash_shiny); ! glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); ! ! glMatrixMode(GL_MODELVIEW); ! glLoadIdentity(); ! glTranslatef( 0.0, 0.0, 500.0 ); ! glRotatef(rotate_angle,0.,1.,0.); ! glRotatef(180.,1.,0.,0.); ! glutSolidTeapot(100.0); ! ! glDisable( GL_LIGHTING ); ! ! glDisable( GL_DEPTH_TEST ); ! } --- 1,133 ---- ! #ifdef _WIN32 ! # include <windows.h> ! #endif ! #include <stdio.h> ! #include <stdlib.h> ! #ifndef __APPLE__ ! # include <GL/gl.h> ! # include <GL/glut.h> ! #else ! # include <OpenGL/gl.h> ! # include <GLUT/glut.h> ! #endif ! #include <AR/gsub.h> ! #include <AR/video.h> ! #include <AR/param.h> ! #include <AR/ar.h> ! ! ! int count = 0; ! char *cparam_name = "Data/camera_para.dat"; ! ARParam cparam; ! ! int xsize = 320; ! int ysize = 240; ! ! float rotate_angle=0.; ! ! static void init(void); ! static void cleanup(void); ! static void keyEvent( unsigned char key, int x, int y); ! static void mainLoop(void); ! static void draw( void ); ! ! int main(int argc, char **argv) ! { ! init(); ! ! argMainLoop( NULL, keyEvent, mainLoop ); ! return (0); ! } ! ! static void keyEvent( unsigned char key, int x, int y) ! { ! /* quit if the ESC key is pressed */ ! if( key == 0x1b ) { ! printf("*** %f (frame/sec)\n", (double)count/arUtilTimer()); ! cleanup(); ! exit(0); ! } ! } ! ! /* main loop */ ! static void mainLoop(void) ! { ! ! if( count == 100 ) { ! printf("*** %f (frame/sec)\n", (double)count/arUtilTimer()); ! count = 0; ! } ! if( count == 0 ) arUtilTimerReset(); ! count++; ! ! rotate_angle+=1.; ! if (rotate_angle>360) ! { ! rotate_angle=0.; ! } ! draw(); ! ! argSwapBuffers(); ! } ! ! static void init( void ) ! { ! ARParam wparam; ! ! /* set the initial camera parameters */ ! if( arParamLoad(cparam_name, 1, &wparam) < 0 ) { ! printf("Camera parameter load error !!\n"); ! exit(0); ! } ! arParamChangeSize( &wparam, xsize, ysize, &cparam ); ! ! arInitCparam( &cparam ); ! printf("*** Camera Parameter ***\n"); ! arParamDisp( &cparam ); ! ! /* open the graphics window */ ! argInit( &cparam, 1.0, 0, 0, 0, 0 ); ! } ! ! /* cleanup function called when program exits */ ! static void cleanup(void) ! { ! argCleanup(); ! } ! ! static void draw( void ) ! { ! ! GLfloat mat_ambient[] = {0.0, 0.0, 1.0, 1.0}; ! GLfloat mat_flash[] = {0.0, 0.0, 1.0, 1.0}; ! GLfloat mat_flash_shiny[] = {50.0}; ! GLfloat light_position[] = {100.0,-200.0,200.0,0.0}; ! GLfloat ambi[] = {0.1, 0.1, 0.1, 0.1}; ! GLfloat lightZeroColor[] = {0.9, 0.9, 0.9, 0.1}; ! ! argDrawMode3D(); ! argDraw3dCamera( 0, 0 ); ! glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); ! glEnable(GL_DEPTH_TEST); ! glDepthFunc(GL_LEQUAL); ! ! glEnable(GL_LIGHTING); ! glEnable(GL_LIGHT0); ! glLightfv(GL_LIGHT0, GL_POSITION, light_position); ! glLightfv(GL_LIGHT0, GL_AMBIENT, ambi); ! glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor); ! glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash); ! glMaterialfv(GL_FRONT, GL_SHININESS, mat_flash_shiny); ! glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); ! ! glMatrixMode(GL_MODELVIEW); ! glLoadIdentity(); ! glTranslatef( 0.0, 0.0, 500.0 ); ! glRotatef(rotate_angle,0.,1.,0.); ! glRotatef(180.,1.,0.,0.); ! glutSolidTeapot(100.0); ! ! glDisable( GL_LIGHTING ); ! ! glDisable( GL_DEPTH_TEST ); ! } |