Server/Client networking bug
Status: Beta
Brought to you by:
garrett01001
In tests connecting to myself the server had no
problems writing over the network, but the client only
read one line over the network then just stopped for
some reason.
Possibly because the server sends updates through the
stream every 10ms and the client just can't read it
fast enough.
However, the way it was tested wasn't the most
optimal.. This bug may not even exist if connected
between two different computers, instead of connecting
to myself.
I will be testing this more with a friend soon.. So
hopefully I can get it fixed.. (if necessary)