Out of the four project members, I'm the only one who hasn't bitten into an Apple computer so far. I'm sure that there'll be a Mac-friendly port one way or another... But I'm just art, sound and editing, so don't quote me on that.
~N
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
As for right now, the game is being written in c/c++ with the intention of Windows XP/NT/2000 users in mind. I do own a Mac myself, but I have yet to familiarize myself with it's inner workings in the programming world. I will most certainly be looking into it as soon as possible, because I would very well enjoy the fact that the game can support both MAC and PC users.
The game IS using the SDL Library, so it shouldn't be too difficult to port it over to the MAC.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Will you release the source code so that it can be compiled on MacOSX when the project is completed?
Out of the four project members, I'm the only one who hasn't bitten into an Apple computer so far. I'm sure that there'll be a Mac-friendly port one way or another... But I'm just art, sound and editing, so don't quote me on that.
~N
As for right now, the game is being written in c/c++ with the intention of Windows XP/NT/2000 users in mind. I do own a Mac myself, but I have yet to familiarize myself with it's inner workings in the programming world. I will most certainly be looking into it as soon as possible, because I would very well enjoy the fact that the game can support both MAC and PC users.
The game IS using the SDL Library, so it shouldn't be too difficult to port it over to the MAC.