#34 Instant Replays. ;) thought you'd like

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nobody
1
2007-11-13
2006-05-26
Anonymous
No

Hey all {thanks for a Greeaaat game}

Well, instant replays.

Easiest implementation would seem to be as you are
eliminated, you receive a short replay of the crash, or
a replay editor type deal.

Another, more complex (though I wouldn't know ;) -
would be instant replays while play is still active...

How exactly this could be solved could be an
interesting conversation.

Burnout 3 revenge has something of the sort, though it
ain't dealing with the multiplayer/latency etc. aspect,
you just miss a few seconds of road time and enjoy the
Awesome crash effects.

We still have a way to go....;)

Thanks again.

[@@]

Discussion

  • Manuel Moos

    Manuel Moos - 2007-11-13
    • priority: 5 --> 1
     
  • Manuel Moos

    Manuel Moos - 2007-11-13

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    The client would need to keep the whole recent history in memory in a form to be able to play it back. Currently not feasible.

     

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