#25 local play made similar to network


Appearantly because of the server-side/lag nature of armagetron,
the game essentially gives players the benefit of the doubt when it
comes to crashing into walls when online. This means that players
can make turns that are effectively impossible when doing local
matches. As a remedy, I would like either an additional mode for
local that that gives players leeway, much like on net play -or- an
alternate net mode that uses client-side wall checking to make the
net game more similar to the local game.

thanks for your time,


  • Manuel Moos

    Manuel Moos - 2005-08-22
    • status: open --> pending
  • Manuel Moos

    Manuel Moos - 2005-08-22

    Logged In: YES

    Already implemented: Fire up your editor and open
    config/settings.cfg. Look for the line that reads
    CYCLE_RUBBER and increase the number that comes after it.
    Servers usually do that,too; you see values from 3 to 10 in the
    wild. Experiment a bit to see what you like.

  • SourceForge Robot

    Logged In: YES

    This Tracker item was closed automatically by the system. It was
    previously set to a Pending status, and the original submitter
    did not respond within 14 days (the time period specified by
    the administrator of this Tracker).

  • SourceForge Robot

    • status: pending --> closed

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