Appearantly because of the server-side/lag nature of armagetron,
the game essentially gives players the benefit of the doubt when it
comes to crashing into walls when online. This means that players
can make turns that are effectively impossible when doing local
matches. As a remedy, I would like either an additional mode for
local that that gives players leeway, much like on net play -or- an
alternate net mode that uses client-side wall checking to make the
net game more similar to the local game.
thanks for your time,
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