In the movie (Tron) the "Recognizers" played an intricuit
part during the lightcycle sequence, and with the recent
release of SuPeRTaRD's Recognizer model, I propose the
addition of a Recognizer entity. The Recognizer could
replace the winzone as the preffered means of ending a
long drawn out match, and would instead be a penalty
not a reward. I must admit, I was rather surprised to see
their absense from the game, especially the first time I
saw a winzone, I immediately thought a Recognizer
would be better suited for the task. It would involve
some tricky coding, if one were to attempt backward
compatibility with older clients; if that isn't the case,
however, then the addition could become quite
interesting. Consider multiple Recognizers on the grid as
the players manage to avoid them, perhaps even a way
to destroy recognizers? They could be "dumb" machines,
which blindly follow players: if you have on on your tail
you could race to the next closest recognizer, hope it
picks up your scent, and collide the two together. Of
course, their killing zone would be the space directly
underneath them: between their claw like appendages,
and we could even flirt with the idea of them floating
down to pick up your bike and remove you from the grid
(similar to that of the cloud guy in Mario Kart... only
they would be an enemy, and not an aid). They should
also be free roaming, the winzones already chase after
the closest player, so perhapse a method of speeding up
the chase is all that would be needed, maybe more
intelligent chasing algorithms.
Tank and I discussed some of the issues with their
addition, primarily the backward compatibility issue. The
biggest issue arises from their free roaming behavior,
although they wouldn't be much different from the
winzones. They would want to kill the closest player,
and so would probably behave very similar to the
winzones, the major difference would be the speed at
which they travel. It would be nice to have a completely
independant Recognizer introduced to the game, one
which would break backward compatibility, as it would
allow for a more intricuit Recognizer performance.
However, to maintain backward compatibility, they could
simply be introduced into the new release as a graphical
replacement for the winzones/deathzones. A simple
check could be performed as to what version of the
game the user is on, which would determine whether or
not the Recognizer was used, or simply a fixed size
death/winzone. I believe I've already seen fixed sized
winzones, or read about them in the documentation
(something), and I know I've ran accross (into, even,
hehe) deathzones. Perhaps the task of adding a
backward compatible Recognizer mod wouldn't be as
difficult as first thought.
Main points (backward compatibility):
* Winzones already chase players.
* Winzone size is controlable (I think, not positive).
* Deathzones have been successfuly implimented.
* Version based toggle for use of Recognizers model.
* As far as I know, all aspects of the zones, except for
the appearance, is controled serverside.
Main points (break compatibility):
* Truly free roaming Recognizers.
* Intelligent and Dumb recognizers (depicted by color).
* Varying Recognizer speeds.
Main points (both):
And, of course, all of this should be a server side
controled option: use_recognizers [0|1]
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