#70 Negative grid points in maps cause problem


The usage of negative grids points inside of a map
causes problem. This is not because of any "map"
features, but seems to come from the underlying engine.
Either the parser will refuse negative points, or the
underlying problem will be addressed.


  • Philippe Villeneuve

    • status: open --> open-accepted
  • Luke-Jr

    Luke-Jr - 2005-05-16

    Logged In: YES

    I don't see any reason why we shouldn't just rule negative points illegal.

  • Manuel Moos

    Manuel Moos - 2005-05-17

    Logged In: YES

    Can you send me a map where this causes problems (fiddling
    with the default map turned up nothing unusual) and say how
    the problem manifests itself? This sounds like something that
    should be fixed.

  • Luke-Jr

    Luke-Jr - 2005-05-17

    Logged In: YES

    The older version 0.7 of inaktek:

    The problem only manifests itself as crashing on large multiplier sizes.

  • Manuel Moos

    Manuel Moos - 2005-05-18

    Logged In: YES

    Is anything else needed for it to crash? Local games
    seemed to be running fine for me (Windows and Linux,
    Debug and Optimized settings) up to multiplicator sizes of
    20 where the usual floating point inaccuracies slowly start to
    kick in and ruin the game completely at multiplicator 30.
    I was using default settings for everything except the map
    and the multiplier.

  • Philippe Villeneuve

    Logged In: YES

    I've tested with the attached map(no other changes in size
    or anything). It has ONLY negatives values. I starting to
    wonder if it is not only a problem comming from the
    "format-0.1.dtd" in the old inaktek map.

    the line "<!DOCTYPE World SYSTEM "map-0.1.dtd">" should be
    used instead of "<!DOCTYPE World SYSTEM "format-0.1.dtd">".

    I'll close this bug.


  • Philippe Villeneuve

    • status: open-accepted --> closed-accepted
  • Manuel Moos

    Manuel Moos - 2005-08-23
    • milestone: 476845 --> v0.2.8_betaX

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