#639 Changing Collision to Allow Walking Behind Some Trees

closed-accepted
nobody
None
2013-01-31
2013-01-25
AntumDeluge
No

Making consistent the collision points with some trees throughout the Stendhal maps. These patches change the collision points to allow characters to walk "behind" trees. Trying to keep from doinging anything that would significantly change the layout of the maps.

Discussion

  • AntumDeluge

    AntumDeluge - 2013-01-26

    I'm rethinking these patches. I want to get the layers right.

     
  • AntumDeluge

    AntumDeluge - 2013-01-28

    Touched Up Collision Tiles in Semos Areas 1/3

     
  • AntumDeluge

    AntumDeluge - 2013-01-28

    Touched Up Collision Tiles in Semos Areas 2/3

     
  • AntumDeluge

    AntumDeluge - 2013-01-28

    Touched Up Collision Tiles in Semos Areas 3/3

     
  • AntumDeluge

    AntumDeluge - 2013-01-28

    Semos areas are done.

     
  • AntumDeluge

    AntumDeluge - 2013-01-30

    Touched Up Collision & Layer Tiles in Orril Areas

     
  • AntumDeluge

    AntumDeluge - 2013-01-30

    Touched Up Collision & Layer Tiles in Nalwor Areas

     
  • AntumDeluge

    AntumDeluge - 2013-01-30

    I probably should have made a separate tracker for this but included in the Nalwor patch is a small fix for a collision/layer issue in Nalwor Forest W. An image showing the problem has been uploaded (nalwor-forest-w_collision-issue.png).

     
  • AntumDeluge

    AntumDeluge - 2013-01-30

    Collision/Layer Issue in Nalwor Forest W

     
  • AntumDeluge

    AntumDeluge - 2013-01-30

    Touched Up Collision & Layer Tiles in Kirdney Areas

     
  • AntumDeluge

    AntumDeluge - 2013-01-31

    Touched Up Collision & Layer Tiles in Kalavan Areas

     
  • AntumDeluge

    AntumDeluge - 2013-01-31

    Touched Up Collision & Layer Tiles in Fado Areas

     
  • AntumDeluge

    AntumDeluge - 2013-01-31

    Touched Up Collision & Layer Tiles in Ados Areas 1/3

     
  • AntumDeluge

    AntumDeluge - 2013-01-31

    Touched Up Collision & Layer Tiles in Ados Areas 2/3

     
  • AntumDeluge

    AntumDeluge - 2013-01-31

    Touched Up Collision & Layer Tiles in Ados Areas 3/3

     
  • AntumDeluge

    AntumDeluge - 2013-01-31
    • status: open --> closed-accepted
     


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