#58 Map with trading table

closed-rejected
None
2007-02-13
2007-01-07
ChadF
No

Here is an upated townhall map with a "trading table". Effectively it's a table that two players can sit on each end and place items for trade on the table without fear that anyone will steal them. I thought of a simple npc extention that could be added later to perform instantanious swaps for untrusted trading (maybe I'll write that once I setup my own server).

I placed it in the townhall because it was the only semos building that had enough spare room and is also a public area. Maybe a basement level could be added to the townhall or inn (where the dungon doesn't overlap).

I also tried putting a wood fence around the table, to make the collision area look more obvious.. but it didn't look very good with the green shadow (meant for grass I guess).

Discussion

  • ChadF

    ChadF - 2007-01-07

    interiors/semos/townhall.tmx

     
  • Miguel Angel Blanch Lardin

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    Ok, I plan to add trading GUI on next major release.
    But that NPC could be a temporal nice solution...

    Do I add the maps?

     
  • Miguel Angel Blanch Lardin

    • priority: 5 --> 7
    • assigned_to: nobody --> arianne_rpg
     
  • Miguel Angel Blanch Lardin

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    I will apply tonigh

     
  • Miguel Angel Blanch Lardin

    • priority: 7 --> 9
     
  • Miguel Angel Blanch Lardin

    • status: open --> closed-rejected
     
  • Miguel Angel Blanch Lardin

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    Umm. as you point it will cause problems with items and will also block players there.
    Although the idea seemed good at first time I think it will cause more problems that advantages. :(

     


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