From: <dra...@ya...> - 2002-08-27 18:30:25
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If you use multiple formulas (not alot, but more then one) to define the ground? Have the primary function descriping the ground in its created pristine state, then have subtract/additive/etc functions that vary the original values? So "dig" as in a small hole, sure just have an animation, but a major excavation could be enacted by having a second formula to cause the change in terrain. It could also be bounded, to prevent it being calculated where it will have no effect (or an unwanted one), but then, terrain formula(s) are normally like that, arent they? One formula will define this area (sloping hills) and another for over there (mountains). Although, perhaps depending on the Area sizes, one would do it. I dont know. Wizard Opps, I came out of lurking! --- djaggernaut <dja...@wa...> wrote: > and why not making digging simply an action. > So when you dig, you've got only some dirt visually and not a real > hole... > > [KW] Djaggernaut -(atx)- > > http://digital.yahoo.com.au - Yahoo! Digital How To - Get the best out of your PC! |