From: SourceForge.net <no...@so...> - 2011-09-01 23:24:06
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Feature Requests item #3401949, was opened at 2011-09-01 03:56 Message generated for change (Comment added) made by nobun You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3401949&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Storyteller (story-teller) Assigned to: Nobody/Anonymous (nobody) Summary: New Player Killer System Initial Comment: Hello, as player killing takes over (it became a fun sport for some people), I suggest harder rules for dealing with Player Killers. Currently Player Killers get marked with a skull and have several disadvantages, such as higher prices when buying items from an NPC for example. The problem is, that these disadvantages can easily be cheated: The players just log in their second char and buy the items for normal price. This results in nearly no disadvantages for Player Killers. They can do what they want and keep killing others just for fun. Stendhal is said to be a nice and friendly community. I wonder why nothing is done against Player Killers and why this behaviour is accepted... Roundabout every 10th player walking along the street in front of the Semos Inn is a player killer. That's sad. I thought about following idea: In every city (Semos, Ados, Kirdneh, Kalavan) and on different other places (Athor, etc) should be several guard NPCs. They guard the city gates and patrol around in the city. If they see a Player Killer with a skull, they run to him and make him stop. Then they tell the player the reason and that he has to choose: 1. Pay money for not being arrested (the amount depends on how many people the player killer has killed. Every kill should cost 10k or 20k. Then the player is allowed to stay in the city for 24 hours) 2. Give up and being arrested. This also happens, if the player cannot afford to pay the money. (The player is send to the jail of the city, or back to Semos Jail, and has to stay one hour per kill.) 3. The Player Killer can choose to fight the guards. Maybe not the best choice, because they are very strong. Every guard in the city will imediately attack the Player Killer if he gets near. If the player stays out of the city for 24 hours, the guards are reset to asking-mode if the player wants to pay, go to jail or fight. Extendet idea: A Player Killer with bad conscience can choose to stay arrested to pay the crime. Then he is logged in in Jail for three days and cannot leave it, but the skull is removed after that and he doesn't have to wait two weeks to remove the it. I hope that this system will make players think about if they really want to kill another player. Another advantage is that Player Killers are automatically punished and the support isn't bothered with judgement. There is no reason to get revenge then, because the guards will punish the Player Killer. No more self-justice and revenge against Player Killers. And hopefully a more friendly community. - Storyteller ---------------------------------------------------------------------- Comment By: Nobun (nobun) Date: 2011-09-02 01:24 Message: Not a bad idea but there can be situations where a player killed someone becouse he wanted to defend itself from an attack or unwanted killing during training. I think it is nice to try to find a way to highly dis-courage player killing but in the same time there are players who could be disadvantaged by this feature without being a real player-killer. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3401949&group_id=1111 |