From: <x51...@fe...> - 2001-06-07 10:27:54
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Hi, Sorry for the delay but I have been really busy with Renderer. The value of coins shouldn't be the value of all the possesions? Known resources that are not gathered are considered too? For making money, we perhaps can use the approach of king decided what the money should be like. Everyone can be king, just you say I am king and you are. Then you setup you diplomacy alignement with you neighbords and just you have a kingdom or not :-)! Uhm! Didn't we told that no AUV? BTW Coins are forged. Making coins is just an specialization of forging. I don't understand the Cheque concept... Money is whatever thing that you want... for example you can use Cacao as money. Resources and services has a value that is dinamic, so no fixed value, it just depend on the surround area. Inflation will appear automagically. :) About Taxes, they can be collected anywhere...you will paid what asked if it is done with good education or a big sword. NPC can( and may ) change prices with not limit on ranges. Q-1. What about 'internal reference value'? Is it something like another attributes of object? In my opinion, objects should not have a reference value. NPC should estimate them... The only thing that shuld have reference value is an AUT working on something. For example 1 AUT working on Fighting cost around 0.1 AUV (?). I have just realized that we need a valuable material to which compare all the works... This material should be very stable on its value... maybe Gold? Q-2. Is somebody know, how exactly will work system of "making things"? Or finding raw materials, or repairing? You use skill "Create <Object> using skill=<skill>" and after a amount of time, the object is done. You see a rock and when "inspect" it, you realize it is Gold, so you use skill "Gather Gold" and start to get it... Let's forget about repair by now, but very similar to the create a new object. Q-3. Where can I find (if exist) list attributes of object? On the WorldStructure docs on http://www.arianne.cx/development These contain attribs that are common to all the type of objects. A better, new system will eventually appear. No later than after release. Q-4. What about problem: time of consume/use/spend of things? I dunno, it is better to setup it when there is something done. On Brian's RP there is something about this. Opinion: O-1. I think/FEEL we need some kind "value" - attribute of object. Maybe money-system will be the best (barter "thing-thing" will be possible) . Yes, I think that we need it too. But not for resources, but for work, and the system should be dinamic, no static values. Decision to take: D-1. Money - Yes or Not. Or time. Yesw, but not as an abstract object, but as a physical object, like a coin or similar. Miguel Angel Blanch Lardin -- http://www.arianne.cx -- Arianne -- The free open source massively multiplayer online role playing game nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna -- Echelon must die -- |