From: Miguel Angel Blanch Lardin <miguelangelblanchlardin@ho...> - 2002-04-30 13:55:48
>Thanks for the good overview. I have just one thing about it :
>Most calculations are based on the number of swords (objetcs) in a world
>-> depending on their number the prices change. This is pretty nice
>because in this way the prices can be different in different worlds
>(different locations). The only problem I see is the size of a world.
>A world is one part of the Arianne World (a desert, a city, a dungeon, a
>SHOP !!!). So some "worlds" are pretty small, like a shop. Why ? Because
>the shop(world) is entered through a portal (door). So the whole world
>is just this one shop. This makes sense to limit the number of objects
>in one world and helps to decrease the complexity. For this reason we
>introduced the portals - easy possibility to move between worlds.
>But if a shop is one world, its a pretty small part and the number of
>swords (objects) can be influenced very easily. E.g. I go into the shop
>and have already 20 swords with me - so I will get them pretty cheap ;)
>How to overcome this problem ?
We have a list of all the world that make the World.
Also each world has a size and a position... we can easily compute the
number of object of one type in that World, or even restrict to smaller
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