From: Miguel Angel Blanch Lardin <miguelangelblanchlardin@ho...> - 2004-04-24 10:31:51
>As I told before, I tried to win some support there ... and failed.
>I recognized only three coders to be able to do animations (there were
>probably more, but I didn't find them), and all of them were *at* *least*
>involved in two games at the same time.
We won't get any coders in that way.
The way to attract people is by being yourself the example to follow. What
that means? Don't ask them to join, just show them what we did and how we
Really... I prefer to work alone than to work with people desmotivated or
that don't really believe in what they are doing.
>I also showed at BP2004 what we have to some developers with
>gaming-background, and tried to explain where we want to be going to.
We need to write docs for developers.
Actually all the website is too joe-user oriented
>During this presentations I realized, that, in fact, less has changed with
>Arianne and Gladiators then I always thought. The comments were encouraging
>in a way that was discouraging.
Gladiators is idle, there has been no progress on it ( apart of maintenance
bug fixes ) on the last month or so.
The good news is that Marauroa is moving at 150% speed with tons of
improvements at each new week, right now I have designed and make to run a
RPRuleProcessor and Map system that runs entirely in Python. I plan to
reexport this technology to Gladiators so that anyone ( cough, cough ) can
develop the RP system :D
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