From: Benjamin `Q. L. <ari...@qu...> - 2001-06-29 17:01:20
|
Allan Wilger a =E9crit=A0:=20 > I now have the latest version, and I still get the same error: Can you telnet to alpha.arianne.cx:3124 and tell me what you get... Because the server does not show anyone trying to connect... --=20 Benjamin `Quisar' Lerman qu...@qu... http://www.ambre.net/= quisar "Si les yeux pouvaient tuer et enfanter, les rues seraient pleines de ca= davres et de femmes grosses." Valery |
From: <x51...@fe...> - 2001-06-29 10:03:07
|
Mensaje citado por: Allan Wilger <wa...@qw...>: > Thank you, this is what I was really looking for. Though I still thank > those > who helped me try and get my own server running. > However, there still is a small problem. > I am getting an error that reads: > ... > App :(INFO)-> Creating Client connection > App :(ERROR)-> TCPConnection.cpp:74 - Error reading from connection. > App :(INFO)-> Shutdowning down Client > > back to prompt > > Can someone, please, help me? Sure, but please... We need what HOWTO says... :-/ - OS - compiler version - Libs version - FULL!!!( or as much as possible) output of the error - And the backtrace in case of crash. BTW please send it to ari...@li... Miguel Angel Blanch Lardin -- http://www.arianne.cx -- Arianne -- The free open source massively multiplayer online role playing game nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna -- Echelon must die -- |
From: Steve <st...@ho...> - 2001-06-29 17:08:19
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> > I now have the latest version, and I still get the same error: > > Can you telnet to alpha.arianne.cx:3124 and tell me what you get... > Because the server does not show anyone trying to connect... I get the words "ARIANNE SERVER" - Steve Barrett |
From: Allan W. <wa...@qw...> - 2001-06-29 18:02:27
|
Same here. On Friday 29 June 2001 11:08 am, you wrote: > > > I now have the latest version, and I still get the same error: > > > > Can you telnet to alpha.arianne.cx:3124 and tell me what you get... > > Because the server does not show anyone trying to connect... > > I get the words "ARIANNE SERVER" > > - Steve Barrett > > > _______________________________________________ > Arianne-general mailing list > Ari...@li... > http://lists.sourceforge.net/lists/listinfo/arianne-general |
From: Benjamin `Q. L. <ari...@qu...> - 2001-06-29 18:12:58
|
Steve a =E9crit=A0:=20 > I get the words "ARIANNE SERVER" Then this is quite weiid that the client is not working... What OS are you on=A0? --=20 Benjamin `Quisar' Lerman qu...@qu... http://www.ambre.net/= quisar "Si les yeux pouvaient tuer et enfanter, les rues seraient pleines de ca= davres et de femmes grosses." Valery |
From: Allan W. <wa...@qw...> - 2001-06-30 00:03:29
|
I am on Linux, Red Hat 7.1 On Friday 29 June 2001 12:12 pm, you wrote: > Steve a écrit : > > I get the words "ARIANNE SERVER" > > Then this is quite weiid that the client is not working... > > What OS are you on ? |
From: Allan W. <wa...@qw...> - 2001-06-30 01:03:56
|
Now when I try and telnet, I get a 'connection refused' message On Friday 29 June 2001 12:12 pm, you wrote: > Steve a écrit : > > I get the words "ARIANNE SERVER" > > Then this is quite weiid that the client is not working... > > What OS are you on ? |
From: Benjamin `Q. L. <ari...@qu...> - 2001-06-30 06:36:54
|
Allan Wilger a =E9crit=A0:=20 > Now when I try and telnet, I get a 'connection refused' message Yesterday my computer has some problems and was down this night. --=20 Benjamin `Quisar' Lerman qu...@qu... http://www.ambre.net/= quisar "Si les yeux pouvaient tuer et enfanter, les rues seraient pleines de ca= davres et de femmes grosses." Valery |
From: <x51...@fe...> - 2001-06-30 04:08:09
|
Mensaje citado por: Benjamin `Quisar' Lerman <ari...@qu...= >: > Steve a =E9crit=A0:=20 > > I get the words "ARIANNE SERVER" >=20 > Then this is quite weiid that the client is not working... >=20 > What OS are you on=A0? Also are you using a firewall / proxy or other ugly thing? What you see is the identification of an Arianne Server... so in your cas= e the=20 client is aborting when recieving this for a cause that is really beyond = my=20 scope. Miguel Angel Blanch Lardin =20 -- http://www.arianne.cx -- Arianne -- The free open source massively multiplayer online role playing game nuclear cia fbi spy password code encrypt president bomb iran irak korea = cuba Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna= =20 =20 -- Echelon must die -- |
From: Allan W. <wa...@qw...> - 2001-06-30 16:25:12
|
Sorry, no firewall. On Friday 29 June 2001 02:37 pm, you wrote: > Mensaje citado por: Benjamin `Quisar' Lerman <ari...@qu...>: > > Steve a écrit : > > > I get the words "ARIANNE SERVER" > > > > Then this is quite weiid that the client is not working... > > > > What OS are you on ? > > Also are you using a firewall / proxy or other ugly thing? > What you see is the identification of an Arianne Server... so in your case > the client is aborting when recieving this for a cause that is really > beyond my scope. > > > Miguel Angel Blanch Lardin > > -- http://www.arianne.cx -- Arianne -- > The free open source massively multiplayer online role playing game > > nuclear cia fbi spy password code encrypt president bomb iran irak korea > cuba Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola > dna > > -- Echelon must die -- > > _______________________________________________ > Arianne-general mailing list > Ari...@li... > http://lists.sourceforge.net/lists/listinfo/arianne-general |
From: Djaggernaut <dja...@wa...> - 2001-06-21 21:17:18
|
>On Thu, 21 Jun 2001, Djaggernaut wrote: > >... >>>How about a web page, so people can quickly and easily look at the >>>current version, and even use Lynx to see it :) Here's my prototype: >>>http://toiletseat.oswego.edu/files/other_craziness/vrml/xyztt/arianne/ari an >>ne-ideas.html >... >>I personnaly think your page is perfect... > >I guess I'll wait to see if anybody else has any major comments about it, >and then I'll start stealing ideas from the ML to put on it ;) > >>...For sound effects, we need someone who will be able to make >>all the noise of Arianne, or find them (sword, chicken, steps...). > >I have a coupla swords...hmm... ok. > >>For the >>graphics, this is a bit more difficult because that require 3D modeling >>skills. You must know how to make a low-poly 3D model for real time 3D. If >>so, that's cool!! ;o) > >Did your web page say that 3D Studio Max is the proper program to >use? I might have access to such a program... No, you can use any other 3D software, but the final model must be a .3ds format. But 3DS is the best for real 3D > >>Perhaps there are other 2D GFX needed, like icons... > >Is Olivier the guy to ask about that? Yes, or me if you want. Olivier is not present for the moment. > >3D models need textures, too ;) You mean skins?? Yes, but that's generally the modeler who's doing this... (for a lot of reason...) But for weapons, a skin is probably not too hard to make. If you're interested. I have for the moment some medieval weapon. I've made it for a quake 3, but he's dead! So we have already some weapon (but not much!). If you're interested, I'm happy to see your work ! :o) bye Djagg > > >_______________________________________________ >Arianne-general mailing list >Ari...@li... >http://lists.sourceforge.net/lists/listinfo/arianne-general |
From: Aaron P. <apratt@Oswego.EDU> - 2001-06-22 00:54:04
|
On Thu, 21 Jun 2001, Djaggernaut wrote: >>>Perhaps there are other 2D GFX needed, like icons... Name it, and I'll try to make it :) 24-bit color? 8-bit color? 32x32 pixels? 1600x1200 pixels? Realistic photo style? Cute cartoon style? A sword? A woman holding a morning star? Give me a clue! :) >for weapons, a skin is probably not too hard to >make. If you're interested. It also shouldn't be too hard for ceilings, walls, floors--are there any skins you need right now? What kind? How big? |
From: Djaggernaut <dja...@wa...> - 2001-06-22 12:41:00
|
>>>>Perhaps there are other 2D GFX needed, like icons... > >Name it, and I'll try to make it :) 24-bit color? 8-bit color? 32x32 >pixels? 1600x1200 pixels? Realistic photo style? Cute cartoon >style? A sword? A woman holding a morning star? Give me a clue! :) Hey, you've got good skills in GFX?? Because if u're a drawer, there is tons of things to do!! There is lot of concept art... Yes, I can't tell you what to do exactly for the moment for 2D icons > >>for weapons, a skin is probably not too hard to >>make. If you're interested. > >It also shouldn't be too hard for ceilings, walls, floors--are there any >skins you need right now? What kind? How big? Oh, yes, map textures. Yes! If you can do some of them! Wood, metal... This is really needed! ;o) Hum, perhaps you can try some wall textures (wood or bricks but always an ancient style) in 256*256 pixels. I don't know how the houses will be made, but this textures are always needed. Oh, and one thing: I'm not a native english speaker, I've got lot of difficulties to write in English. So don't be surprised if I say stranges things. This is probably a grammar or vocabulary error... :o) Thanks, > > >_______________________________________________ >Arianne-general mailing list >Ari...@li... >http://lists.sourceforge.net/lists/listinfo/arianne-general |
From: Marek O. <da...@ba...> - 2001-06-22 12:58:31
|
>Oh, yes, map textures. Yes! If you can do some of them! Wood, metal... This >is really needed! ;o) >Hum, perhaps you can try some wall textures (wood or bricks but always an >ancient style) in 256*256 pixels. >I don't know how the houses will be made, but this textures are always >needed. > Nice to know ! I like such a work, i can make some extra textures for you. Which format (bmp, gif, jpg...?) and image mode (you know, indexed, rgb, greyscale...) I'll try to help you as much as i can. Dante |
From: <x51...@fe...> - 2001-06-22 13:44:59
|
Mensaje citado por: Marek Onuszko <da...@ba...>: > >Oh, yes, map textures. Yes! If you can do some of them! Wood, metal... > This > >is really needed! ;o) > >Hum, perhaps you can try some wall textures (wood or bricks but always > an > >ancient style) in 256*256 pixels. > >I don't know how the houses will be made, but this textures are always > >needed. > > > > Nice to know ! > I like such a work, i can make some extra textures for you. Which > format (bmp, gif, jpg...?) and image mode (you know, indexed, rgb, > greyscale...) > I'll try to help you as much as i can. Arianne Official format is PNG, that is free and looseless. BMP is awfully big, GIF is propietary and JPG is loosy. The final artwork must be on PNG. By now you can use whatever thing that GFX coordinator finds acceptable. Miguel Angel Blanch Lardin -- http://www.arianne.cx -- Arianne -- The free open source massively multiplayer online role playing game nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna -- Echelon must die -- |
From: Marek O. <da...@ba...> - 2001-06-22 14:19:34
|
> >Arianne Official format is PNG, > :-D My favourite !! > that is free and looseless. > Yeah OpenSource RuLeZ ! .PNG is even better than gif in many aspects, including up to 20% better compression, gamma level doesn't rely on OS (i think that this will be very important), better translucence (as far as i know)... > >BMP is awfully big > Agree >, GIF is propietary > www.burnallgifs.org >and JPG is loosy. > agree, but incredibly small. > > >The final artwork must be on PNG. > Simply perfect :-). Dante |
From: Ben G. <be...@me...> - 2001-06-22 13:45:17
|
Okay, I've had a little time to think about the world - It's probably best to start with some general ideas, and then turn those entire world ideas onto some small plots of land to begin the game with. Before I start shooting off ideas, I've got some questions. I don't know if all of this had been addressed before (I've spent a little time digging through the archives...) or if many of these things still need to be plotted out. Here goes: 1. Will all, most or some of the races be based around home cities when the game is first launched? 2. Has there been much discussion on the background of the world (politics/religion/racial emnities) 3. I am assuming that the land will be contigous? i.e. no zones like EQ. Is this correct? 4. Given the world ecology, has anyone given thought to what happened with Ultima Online and their animals and trees? Basically, player characters hunted animals and trees into extinction in order to hoard the items that these objects provided. It seems that were there is a large gathering of individuals, this tends to happen. Will there be methods in place to prevent this? If every chicken in Arianne is killed, how will more be generated? 5. Would it be helpful if I came up with some general ideas about the world and why it's the way it is, and then posted them here for feedback? Say five or six scenarios which people could look at, perhaps vote on? 6. I'm assuming this is entirely a fantasy scenario - which means we can do neat things like kilometer long scars from ancient magical battles, oceans which host sunken cities, high mountains which are host to dragons, etc. 7. Are there going to be monstors? As in, non pc races, not NPC's but just things that wander around doing whatever it is that monsters do with their time. Thanks everyone! Ben |
From: Rod S. <sna...@op...> - 2001-06-22 14:56:30
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These are my ideas on Bens ;o) On Fri, 22 Jun 2001, Ben Gerber wrote: > 1. Will all, most or some of the races be based around home cities when the > game is first launched? I think with any civillisation, there is a communal thing happening, then the adventurous leave to find better places, could this be incorporated for non humams? > 2. Has there been much discussion on the background of the world > (politics/religion/racial emnities) politics could come later, religion when the entities get bored and need a imaginary leader, and well racial, thats going to happen. Players are the other races, nothing of black/white loke there is here in normal life, but the new ones in here, slavery will happen to the weaker (slave to your master, to your leader ie. being a soldier, slave to your god and go on Holy cruisades, or killing in the name of your god.. But yes, I think some of these things need to be thought of beforehand ;o) > 4. Given the world ecology, has anyone given thought to what happened with > Ultima Online and their animals and trees? Basically, player characters > hunted animals and trees into extinction in order to hoard the items that > these objects provided. It seems that were there is a large gathering of > individuals, this tends to happen. Will there be methods in place to > prevent this? If every chicken in Arianne is killed, how will more be > generated? Well what about trees & chickens getting their own back? "A flock of chickens enters the room" <kill chicken> "chicken runs as distraction, but the others turn on you and fight" "Your camping in the forrest and a branch falls and takes out a few of your men" This last thing happends here in Oz sometimes, you should know you never sleep under Gum trees, you never know when the BIG limb will fall, and where it will fall too... sometimes crushing a car, caravan, with or without the occupants. > 6. I'm assuming this is entirely a fantasy scenario - which means we can do > neat things like kilometer long scars from ancient magical battles, oceans > which host sunken cities, high mountains which are host to dragons, etc. I hope this is possible, I havn't really played those GFX type games like Ultima, but I really enjoyed the textual ones like EotL ;o) > 7. Are there going to be monstors? As in, non pc races, not NPC's but just > things that wander around doing whatever it is that monsters do with their > time. I really hope there will be monsters, with a projected land area, those monsters could band together and create their own little hunting parties ;o) Imagine, your party is walking along a track, and get ambushed by a group of them.. |
From: Aaron P. <apratt@Oswego.EDU> - 2001-06-22 15:12:08
|
On Sat, 23 Jun 2001, Rod Smart wrote: > These are my ideas on Bens ;o) > >On Fri, 22 Jun 2001, Ben Gerber wrote: > >> 1. Will all, most or some of the races be based around home cities when the >> game is first launched? I'd think it'd be neat if there were large, widely-spaced cities that served as a primary home for each race. After the city got too big, or there was some schism, a new city could be started by some ex-members of that city. Maybe the cities could be positioned so that similar races were closer to each other? For example, going from west to east, the cities shouldn't be elves-dwarves-pixies-minotaurs-humans, but more like minotaurs-dwarves-humans-elves-gnomes-pixies >> 4. Given the world ecology, has anyone given thought to what happened with >> Ultima Online and their animals and trees? Basically, player characters >> hunted animals and trees into extinction in order to hoard the items that >> these objects provided. It seems that were there is a large gathering of >> individuals, this tends to happen. Will there be methods in place to >> prevent this? If every chicken in Arianne is killed, how will more be >> generated? I would assume that The System would notice that there are very few of a certain creature, and spawn some more in the woods or something. |
From: <x51...@fe...> - 2001-06-22 17:44:50
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> >> 4. Given the world ecology, has anyone given thought to what happened > with > >> Ultima Online and their animals and trees? Basically, player > characters > >> hunted animals and trees into extinction in order to hoard the items > that > >> these objects provided. It seems that were there is a large > gathering of > >> individuals, this tends to happen. Will there be methods in place to > >> prevent this? If every chicken in Arianne is killed, how will more > be > >> generated? > > I would assume that The System would notice that there are very few of a > certain creature, and spawn some more in the woods or something. Not player should be punished by their stupidity. I don't want any George Bush in Arianne, that think that he can pollute without punishment. Support Kyoto Treaty!. Miguel Angel Blanch Lardin -- http://www.arianne.cx -- Arianne -- The free open source massively multiplayer online role playing game nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna -- Echelon must die -- |
From: Aaron P. <apratt@Oswego.EDU> - 2001-06-22 19:25:46
|
On Fri, 22 Jun 2001 x51...@fe... wrote: >I don't want any George Bush in Arianne, that think that he can pollute without >punishment. Wow, reports of American stupidity reach far and wide ;) Speaking of impunity in pollution, has anything been decided about what happens to dropped items? Do they remain for all eternity, or do they rust and biodegrade? Or do The Garbage Fairies pick everything up? ;) |
From: Ben G. <be...@me...> - 2001-06-22 20:55:58
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> Wow, reports of American stupidity reach far and wide ;) Speaking of > impunity in pollution, has anything been decided about what happens to > dropped items? Do they remain for all eternity, or do they rust and > biodegrade? Or do The Garbage Fairies pick everything up? ;) Where's my bush? :) I'm all for items decaying over a (short) amount of time. Too many things hanging about the landscape and your performance starts a steady decline.... Ben > > > _______________________________________________ > Arianne-general mailing list > Ari...@li... > http://lists.sourceforge.net/lists/listinfo/arianne-general |
From: Aaron P. <apratt@Oswego.EDU> - 2001-06-22 22:01:18
|
On Fri, 22 Jun 2001, Ben Gerber wrote: ... >> has anything been decided about what happens to >> dropped items? Do they remain for all eternity, or do they rust and >> biodegrade? Or do The Garbage Fairies pick everything up? ;) ... >I'm all for items decaying over a (short) amount of time. Too many things >hanging about the landscape and your performance starts a steady decline.... If we wanted to be really fancy, perhaps we could have Longsword+2's degrade to Longsword+1's ;) |
From: <x51...@fe...> - 2001-06-22 22:49:12
|
Mensaje citado por: Aaron Pratt <apratt@Oswego.EDU>: > On Fri, 22 Jun 2001, Ben Gerber wrote: > ... > >> has anything been decided about what happens to > >> dropped items? Do they remain for all eternity, or do they rust and > >> biodegrade? Or do The Garbage Fairies pick everything up? ;) > ... > >I'm all for items decaying over a (short) amount of time. Too many > things > >hanging about the landscape and your performance starts a steady > decline.... > > If we wanted to be really fancy, perhaps we could have Longsword+2's > degrade to Longsword+1's ;) As far as I know the modificator is a direct result of magic. So this create a new question do magical items lose charge? Miguel Angel Blanch Lardin -- http://www.arianne.cx -- Arianne -- The free open source massively multiplayer online role playing game nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna -- Echelon must die -- |
From: <x51...@fe...> - 2001-06-22 22:47:24
|
Mensaje citado por: Aaron Pratt <apratt@Oswego.EDU>: > On Fri, 22 Jun 2001 x51...@fe... wrote: > > >I don't want any George Bush in Arianne, that think that he can pollute > without > >punishment. > > Wow, reports of American stupidity reach far and wide ;) Speaking of > impunity in pollution, has anything been decided about what happens to > dropped items? Do they remain for all eternity, or do they rust and > biodegrade? Or do The Garbage Fairies pick everything up? ;) Items will degradate with time. But of course perhaps not as fast as a city of 1000000 people would want :) No really, in my idea is to set Arianne World with real rules, but a fantasy backend. If you take down tree, it won't rain and soon your land will be a desert... but then my gods kill all your race to restore the power of nature to fertilize the land. :-) We should test different approach later... Miguel Angel Blanch Lardin -- http://www.arianne.cx -- Arianne -- The free open source massively multiplayer online role playing game nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna -- Echelon must die -- |