From: Patrick Spinler <spinler.patrick@ma...> - 2000-08-17 21:03:51
I apologise for intruding on your discussion like this, especially since
I haven't constributed anything (and most probably won't have time to.
I found Arianne on SourceForge's game foundry, read up about it on the
web pages you've published, and downloaded and played with the current
code a little. After reading your design document, I have a few
thoughts you may find useful.
First, about preventing cheating; Here's an informative article from one
of the developers of Age of Empires/Kings about preventing cheating in
There is actually a bunch of technical stuff you can do to help prevent
massive cheating. (This article was /.ed in late july, so forgive me if
you've already read it).
Second, about what RPG system to use; May I offer the FUDGE system as a
suggestion ? It has a couple of advantages:
*) I suspect it would be legally easier to use in a opensource game
than some highly commercial systems (MERPS, Rifts, GURPS, etc)
*) Since it's really a set of meta rules (rules for defining rules) it
would seem to have enough flexiblity to meet the design document's
requirements for "multi-systems".
Here's some references:
That's all. Thanks for your attention and time;
This message does not represent the policies or positions
of the Mayo Foundation or its subsidaries.
Patrick Spinler email: Spinler.Patrick@...
Mayo Foundation phone: 507/284-9485