From: SourceForge.net <no...@so...> - 2011-09-01 17:38:51
|
Feature Requests item #3402642, was opened at 2011-09-01 19:38 Message generated for change (Tracker Item Submitted) made by hcsok You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: kosch (hcsok) Assigned to: Nobody/Anonymous (nobody) Summary: The Moving Public Chest Initial Comment: I still miss a moving public chest. :) It stays at one point for 5 minutes e.g. and then jumps to another map - absolutely ramdom. Everytime it jumps, it will be filled with 10 money. So if you'll see the chest somewhere and open it -seeing 300 money in- youll know it jumped 30 times since last opening. Add a (also jumping) sign next to chest: players will be warned to lay somthing in there, because it could jump away and will not be found again so fast. --- Extending Idea is to put all the higher lvl armor and weapons, people throwing in the vault-trash, into that chest. (difficult to sortout maybe) Gimme Feedback please / or better start programming it right away :) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 |
From: SourceForge.net <no...@so...> - 2011-09-01 18:09:44
|
Feature Requests item #3402642, was opened at 2011-09-01 19:38 Message generated for change (Comment added) made by story-teller You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: kosch (hcsok) Assigned to: Nobody/Anonymous (nobody) Summary: The Moving Public Chest Initial Comment: I still miss a moving public chest. :) It stays at one point for 5 minutes e.g. and then jumps to another map - absolutely ramdom. Everytime it jumps, it will be filled with 10 money. So if you'll see the chest somewhere and open it -seeing 300 money in- youll know it jumped 30 times since last opening. Add a (also jumping) sign next to chest: players will be warned to lay somthing in there, because it could jump away and will not be found again so fast. --- Extending Idea is to put all the higher lvl armor and weapons, people throwing in the vault-trash, into that chest. (difficult to sortout maybe) Gimme Feedback please / or better start programming it right away :) ---------------------------------------------------------------------- >Comment By: Storyteller (story-teller) Date: 2011-09-01 20:09 Message: The problem is, that very much money will get into the world. If the chest jumps every 5 minutes and is filled every time with 10 money there are 2880 money in the chest after 24 hours. This is very much money, you just get for free, doing nothing but being in the right place at the right time. And if the chest isn't found every day, the amount of money even gets higher and higher. When someone finds it then, he suddenly may get 10k or even more. Currently there is also very much money in the world and it always gets more, as creatures drop money and spawn again to be killed again, where they drop money again. We need more interesting things to spend money on, or at least keep the circle of value ;) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 |
From: SourceForge.net <no...@so...> - 2011-09-01 18:45:44
|
Feature Requests item #3402642, was opened at 2011-09-01 19:38 Message generated for change (Comment added) made by bluelads99 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: kosch (hcsok) Assigned to: Nobody/Anonymous (nobody) Summary: The Moving Public Chest Initial Comment: I still miss a moving public chest. :) It stays at one point for 5 minutes e.g. and then jumps to another map - absolutely ramdom. Everytime it jumps, it will be filled with 10 money. So if you'll see the chest somewhere and open it -seeing 300 money in- youll know it jumped 30 times since last opening. Add a (also jumping) sign next to chest: players will be warned to lay somthing in there, because it could jump away and will not be found again so fast. --- Extending Idea is to put all the higher lvl armor and weapons, people throwing in the vault-trash, into that chest. (difficult to sortout maybe) Gimme Feedback please / or better start programming it right away :) ---------------------------------------------------------------------- >Comment By: bluelads (bluelads99) Date: 2011-09-01 20:45 Message: Hello, I also don't like that idea to be honest... Storyteller is right, there might be some bigger amounts of money inside or items which aren't made for low level chars for example and which they can't use with full power then which might discourage them... and having a chest jumping around isn't really real somehow... That might be explainable for magic city but not for most of the maps... ---------------------------------------------------------------------- Comment By: Storyteller (story-teller) Date: 2011-09-01 20:09 Message: The problem is, that very much money will get into the world. If the chest jumps every 5 minutes and is filled every time with 10 money there are 2880 money in the chest after 24 hours. This is very much money, you just get for free, doing nothing but being in the right place at the right time. And if the chest isn't found every day, the amount of money even gets higher and higher. When someone finds it then, he suddenly may get 10k or even more. Currently there is also very much money in the world and it always gets more, as creatures drop money and spawn again to be killed again, where they drop money again. We need more interesting things to spend money on, or at least keep the circle of value ;) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 |
From: SourceForge.net <no...@so...> - 2011-09-01 19:38:08
|
Feature Requests item #3402642, was opened at 2011-09-01 19:38 Message generated for change (Comment added) made by hcsok You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: kosch (hcsok) Assigned to: Nobody/Anonymous (nobody) Summary: The Moving Public Chest Initial Comment: I still miss a moving public chest. :) It stays at one point for 5 minutes e.g. and then jumps to another map - absolutely ramdom. Everytime it jumps, it will be filled with 10 money. So if you'll see the chest somewhere and open it -seeing 300 money in- youll know it jumped 30 times since last opening. Add a (also jumping) sign next to chest: players will be warned to lay somthing in there, because it could jump away and will not be found again so fast. --- Extending Idea is to put all the higher lvl armor and weapons, people throwing in the vault-trash, into that chest. (difficult to sortout maybe) Gimme Feedback please / or better start programming it right away :) ---------------------------------------------------------------------- >Comment By: kosch (hcsok) Date: 2011-09-01 21:38 Message: Magic City is part of the world. Could be explained somehow. Maybe a wizard or witch spelled this chest? How is it explained Rose is scrolling away from one location to another? Is she a witch? :o) The cycle could be generated to 1 hour or more and just adding 1 money into chest -> just for counting. Not to get anyone rich. Or skip the idea of money and items all away and get something in also low lvl players could use and everybody needs (one home scroll e.g.) / put the chest to places not anyone can reach (magic city, mithrilborough, kika, kalavan, dungeons and every higher lvl. cave) I still think a jumping chest is a nice thing - giving the game a mystery and a funny new feature. ---------------------------------------------------------------------- Comment By: bluelads (bluelads99) Date: 2011-09-01 20:45 Message: Hello, I also don't like that idea to be honest... Storyteller is right, there might be some bigger amounts of money inside or items which aren't made for low level chars for example and which they can't use with full power then which might discourage them... and having a chest jumping around isn't really real somehow... That might be explainable for magic city but not for most of the maps... ---------------------------------------------------------------------- Comment By: Storyteller (story-teller) Date: 2011-09-01 20:09 Message: The problem is, that very much money will get into the world. If the chest jumps every 5 minutes and is filled every time with 10 money there are 2880 money in the chest after 24 hours. This is very much money, you just get for free, doing nothing but being in the right place at the right time. And if the chest isn't found every day, the amount of money even gets higher and higher. When someone finds it then, he suddenly may get 10k or even more. Currently there is also very much money in the world and it always gets more, as creatures drop money and spawn again to be killed again, where they drop money again. We need more interesting things to spend money on, or at least keep the circle of value ;) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 |
From: SourceForge.net <no...@so...> - 2011-09-19 09:48:33
|
Feature Requests item #3402642, was opened at 2011-09-01 19:38 Message generated for change (Comment added) made by monsterdhal You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: kosch (hcsok) Assigned to: Nobody/Anonymous (nobody) Summary: The Moving Public Chest Initial Comment: I still miss a moving public chest. :) It stays at one point for 5 minutes e.g. and then jumps to another map - absolutely ramdom. Everytime it jumps, it will be filled with 10 money. So if you'll see the chest somewhere and open it -seeing 300 money in- youll know it jumped 30 times since last opening. Add a (also jumping) sign next to chest: players will be warned to lay somthing in there, because it could jump away and will not be found again so fast. --- Extending Idea is to put all the higher lvl armor and weapons, people throwing in the vault-trash, into that chest. (difficult to sortout maybe) Gimme Feedback please / or better start programming it right away :) ---------------------------------------------------------------------- >Comment By: monsterdhal (monsterdhal) Date: 2011-09-19 11:48 Message: I don't like the idea. ---------------------------------------------------------------------- Comment By: kosch (hcsok) Date: 2011-09-01 21:38 Message: Magic City is part of the world. Could be explained somehow. Maybe a wizard or witch spelled this chest? How is it explained Rose is scrolling away from one location to another? Is she a witch? :o) The cycle could be generated to 1 hour or more and just adding 1 money into chest -> just for counting. Not to get anyone rich. Or skip the idea of money and items all away and get something in also low lvl players could use and everybody needs (one home scroll e.g.) / put the chest to places not anyone can reach (magic city, mithrilborough, kika, kalavan, dungeons and every higher lvl. cave) I still think a jumping chest is a nice thing - giving the game a mystery and a funny new feature. ---------------------------------------------------------------------- Comment By: bluelads (bluelads99) Date: 2011-09-01 20:45 Message: Hello, I also don't like that idea to be honest... Storyteller is right, there might be some bigger amounts of money inside or items which aren't made for low level chars for example and which they can't use with full power then which might discourage them... and having a chest jumping around isn't really real somehow... That might be explainable for magic city but not for most of the maps... ---------------------------------------------------------------------- Comment By: Storyteller (story-teller) Date: 2011-09-01 20:09 Message: The problem is, that very much money will get into the world. If the chest jumps every 5 minutes and is filled every time with 10 money there are 2880 money in the chest after 24 hours. This is very much money, you just get for free, doing nothing but being in the right place at the right time. And if the chest isn't found every day, the amount of money even gets higher and higher. When someone finds it then, he suddenly may get 10k or even more. Currently there is also very much money in the world and it always gets more, as creatures drop money and spawn again to be killed again, where they drop money again. We need more interesting things to spend money on, or at least keep the circle of value ;) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 |
From: SourceForge.net <no...@so...> - 2011-11-21 10:20:55
|
Feature Requests item #3402642, was opened at 2011-09-01 10:38 Message generated for change (Comment added) made by monsterdhal You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: kosch (hcsok) Assigned to: Nobody/Anonymous (nobody) Summary: The Moving Public Chest Initial Comment: I still miss a moving public chest. :) It stays at one point for 5 minutes e.g. and then jumps to another map - absolutely ramdom. Everytime it jumps, it will be filled with 10 money. So if you'll see the chest somewhere and open it -seeing 300 money in- youll know it jumped 30 times since last opening. Add a (also jumping) sign next to chest: players will be warned to lay somthing in there, because it could jump away and will not be found again so fast. --- Extending Idea is to put all the higher lvl armor and weapons, people throwing in the vault-trash, into that chest. (difficult to sortout maybe) Gimme Feedback please / or better start programming it right away :) ---------------------------------------------------------------------- >Comment By: monsterdhal (monsterdhal) Date: 2011-11-21 02:20 Message: A bit tardy but anyway - just not to be misunderstood. I don't like the idea of the moving chest, but it's just my own feeling about it. It's not to meet any claims for a "realistic world". I don't think it's worth talking about how realistic something (especially magic) in Faiumoni is. (I don't mean realistic optical effects of objects in the world.) Why on earth should it be realistic? There are wishing wells, scrying orbs, teleport orbs, strange monsters, cherubs, ... spread all over the world. There is heaven and hell, Easter Bunny, Santa Claus, ... There is medieaval environment mixed up with water closets, balloons, a sewing machine, canned tuna, suntan cream, ... So let's better talk about if we *want* something to be a part of the world, not if it meets "reality" (wichever reality). ;o) ---------------------------------------------------------------------- Comment By: monsterdhal (monsterdhal) Date: 2011-09-19 02:48 Message: I don't like the idea. ---------------------------------------------------------------------- Comment By: kosch (hcsok) Date: 2011-09-01 12:38 Message: Magic City is part of the world. Could be explained somehow. Maybe a wizard or witch spelled this chest? How is it explained Rose is scrolling away from one location to another? Is she a witch? :o) The cycle could be generated to 1 hour or more and just adding 1 money into chest -> just for counting. Not to get anyone rich. Or skip the idea of money and items all away and get something in also low lvl players could use and everybody needs (one home scroll e.g.) / put the chest to places not anyone can reach (magic city, mithrilborough, kika, kalavan, dungeons and every higher lvl. cave) I still think a jumping chest is a nice thing - giving the game a mystery and a funny new feature. ---------------------------------------------------------------------- Comment By: bluelads (bluelads99) Date: 2011-09-01 11:45 Message: Hello, I also don't like that idea to be honest... Storyteller is right, there might be some bigger amounts of money inside or items which aren't made for low level chars for example and which they can't use with full power then which might discourage them... and having a chest jumping around isn't really real somehow... That might be explainable for magic city but not for most of the maps... ---------------------------------------------------------------------- Comment By: Storyteller (story-teller) Date: 2011-09-01 11:09 Message: The problem is, that very much money will get into the world. If the chest jumps every 5 minutes and is filled every time with 10 money there are 2880 money in the chest after 24 hours. This is very much money, you just get for free, doing nothing but being in the right place at the right time. And if the chest isn't found every day, the amount of money even gets higher and higher. When someone finds it then, he suddenly may get 10k or even more. Currently there is also very much money in the world and it always gets more, as creatures drop money and spawn again to be killed again, where they drop money again. We need more interesting things to spend money on, or at least keep the circle of value ;) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 |
From: SourceForge.net <no...@so...> - 2012-02-25 20:55:47
|
Feature Requests item #3402642, was opened at 2011-09-01 10:38 Message generated for change (Settings changed) made by nhnb You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Rejected Priority: 5 Private: No Submitted By: kosch (hcsok) Assigned to: Nobody/Anonymous (nobody) Summary: The Moving Public Chest Initial Comment: I still miss a moving public chest. :) It stays at one point for 5 minutes e.g. and then jumps to another map - absolutely ramdom. Everytime it jumps, it will be filled with 10 money. So if you'll see the chest somewhere and open it -seeing 300 money in- youll know it jumped 30 times since last opening. Add a (also jumping) sign next to chest: players will be warned to lay somthing in there, because it could jump away and will not be found again so fast. --- Extending Idea is to put all the higher lvl armor and weapons, people throwing in the vault-trash, into that chest. (difficult to sortout maybe) Gimme Feedback please / or better start programming it right away :) ---------------------------------------------------------------------- Comment By: monsterdhal (monsterdhal) Date: 2011-11-21 02:20 Message: A bit tardy but anyway - just not to be misunderstood. I don't like the idea of the moving chest, but it's just my own feeling about it. It's not to meet any claims for a "realistic world". I don't think it's worth talking about how realistic something (especially magic) in Faiumoni is. (I don't mean realistic optical effects of objects in the world.) Why on earth should it be realistic? There are wishing wells, scrying orbs, teleport orbs, strange monsters, cherubs, ... spread all over the world. There is heaven and hell, Easter Bunny, Santa Claus, ... There is medieaval environment mixed up with water closets, balloons, a sewing machine, canned tuna, suntan cream, ... So let's better talk about if we *want* something to be a part of the world, not if it meets "reality" (wichever reality). ;o) ---------------------------------------------------------------------- Comment By: monsterdhal (monsterdhal) Date: 2011-09-19 02:48 Message: I don't like the idea. ---------------------------------------------------------------------- Comment By: kosch (hcsok) Date: 2011-09-01 12:38 Message: Magic City is part of the world. Could be explained somehow. Maybe a wizard or witch spelled this chest? How is it explained Rose is scrolling away from one location to another? Is she a witch? :o) The cycle could be generated to 1 hour or more and just adding 1 money into chest -> just for counting. Not to get anyone rich. Or skip the idea of money and items all away and get something in also low lvl players could use and everybody needs (one home scroll e.g.) / put the chest to places not anyone can reach (magic city, mithrilborough, kika, kalavan, dungeons and every higher lvl. cave) I still think a jumping chest is a nice thing - giving the game a mystery and a funny new feature. ---------------------------------------------------------------------- Comment By: bluelads (bluelads99) Date: 2011-09-01 11:45 Message: Hello, I also don't like that idea to be honest... Storyteller is right, there might be some bigger amounts of money inside or items which aren't made for low level chars for example and which they can't use with full power then which might discourage them... and having a chest jumping around isn't really real somehow... That might be explainable for magic city but not for most of the maps... ---------------------------------------------------------------------- Comment By: Storyteller (story-teller) Date: 2011-09-01 11:09 Message: The problem is, that very much money will get into the world. If the chest jumps every 5 minutes and is filled every time with 10 money there are 2880 money in the chest after 24 hours. This is very much money, you just get for free, doing nothing but being in the right place at the right time. And if the chest isn't found every day, the amount of money even gets higher and higher. When someone finds it then, he suddenly may get 10k or even more. Currently there is also very much money in the world and it always gets more, as creatures drop money and spawn again to be killed again, where they drop money again. We need more interesting things to spend money on, or at least keep the circle of value ;) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3402642&group_id=1111 |