From: SourceForge.net <no...@so...> - 2007-06-05 17:22:14
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Bugs item #1731572, was opened at 2007-06-05 19:22 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1731572&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 9 Private: No Submitted By: Miguel Angel Blanch Lardin (arianne_rpg) Assigned to: Miguel Angel Blanch Lardin (arianne_rpg) Summary: Marauroa: Can't use same name for attrib and slot Initial Comment: That's plainly wrong. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1731572&group_id=1111 |
From: SourceForge.net <no...@so...> - 2007-06-29 01:47:19
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Bugs item #1731572, was opened at 2007-06-05 13:22 Message generated for change (Comment added) made by chad3f You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1731572&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 9 Private: No Submitted By: Miguel Angel Blanch Lardin (arianne_rpg) Assigned to: Miguel Angel Blanch Lardin (arianne_rpg) Summary: Marauroa: Can't use same name for attrib and slot Initial Comment: That's plainly wrong. ---------------------------------------------------------------------- >Comment By: ChadF (chad3f) Date: 2007-06-28 21:47 Message: Logged In: YES user_id=1668474 Originator: NO Why is this wrong? Aside from a few languages (like perl), this is the norm. Personally, I'd rather think of a slot/link as just another attribute.. only instead of a string or int, it's an object container (slot) or another object (link). By allowing name overloading, it might complicate later possibilties. For example, if some form of simple scripting language is ever added (maybe for client enhancement, and/or interactive adhoc server objects), one would need to use special symbols to type the field. Assuming a javascript like syntax was used, would 'x = player.foo' copy the foo attribute, slot, or link (assuming all coexisted in player)? I will admit that overloaded names would provide some convenience (when transitioning fields), but in general it just seems likely to add confusion. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1731572&group_id=1111 |
From: SourceForge.net <no...@so...> - 2007-07-01 15:10:09
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Bugs item #1731572, was opened at 2007-06-05 19:22 Message generated for change (Comment added) made by arianne_rpg You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1731572&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Pending Resolution: None Priority: 9 Private: No Submitted By: Miguel Angel Blanch Lardin (arianne_rpg) Assigned to: Miguel Angel Blanch Lardin (arianne_rpg) Summary: Marauroa: Can't use same name for attrib and slot Initial Comment: That's plainly wrong. ---------------------------------------------------------------------- >Comment By: Miguel Angel Blanch Lardin (arianne_rpg) Date: 2007-07-01 17:10 Message: Logged In: YES user_id=3949 Originator: YES Well, it is not easy to find the problem on RL, but testing I found it and I find it disturbing. Although as you tell, it is conceptually simpler if they can't have same name. ---------------------------------------------------------------------- Comment By: ChadF (chad3f) Date: 2007-06-29 03:47 Message: Logged In: YES user_id=1668474 Originator: NO Why is this wrong? Aside from a few languages (like perl), this is the norm. Personally, I'd rather think of a slot/link as just another attribute.. only instead of a string or int, it's an object container (slot) or another object (link). By allowing name overloading, it might complicate later possibilties. For example, if some form of simple scripting language is ever added (maybe for client enhancement, and/or interactive adhoc server objects), one would need to use special symbols to type the field. Assuming a javascript like syntax was used, would 'x = player.foo' copy the foo attribute, slot, or link (assuming all coexisted in player)? I will admit that overloaded names would provide some convenience (when transitioning fields), but in general it just seems likely to add confusion. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1731572&group_id=1111 |
From: SourceForge.net <no...@so...> - 2007-07-16 02:20:13
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Bugs item #1731572, was opened at 2007-06-05 10:22 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1731572&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: None Priority: 9 Private: No Submitted By: Miguel Angel Blanch Lardin (arianne_rpg) Assigned to: Miguel Angel Blanch Lardin (arianne_rpg) Summary: Marauroa: Can't use same name for attrib and slot Initial Comment: That's plainly wrong. ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2007-07-15 19:20 Message: Logged In: YES user_id=1312539 Originator: NO This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Miguel Angel Blanch Lardin (arianne_rpg) Date: 2007-07-01 08:10 Message: Logged In: YES user_id=3949 Originator: YES Well, it is not easy to find the problem on RL, but testing I found it and I find it disturbing. Although as you tell, it is conceptually simpler if they can't have same name. ---------------------------------------------------------------------- Comment By: ChadF (chad3f) Date: 2007-06-28 18:47 Message: Logged In: YES user_id=1668474 Originator: NO Why is this wrong? Aside from a few languages (like perl), this is the norm. Personally, I'd rather think of a slot/link as just another attribute.. only instead of a string or int, it's an object container (slot) or another object (link). By allowing name overloading, it might complicate later possibilties. For example, if some form of simple scripting language is ever added (maybe for client enhancement, and/or interactive adhoc server objects), one would need to use special symbols to type the field. Assuming a javascript like syntax was used, would 'x = player.foo' copy the foo attribute, slot, or link (assuming all coexisted in player)? I will admit that overloaded names would provide some convenience (when transitioning fields), but in general it just seems likely to add confusion. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1731572&group_id=1111 |