#772 Text for non-interactive item descriptions

closed-fixed
None
5
2010-11-09
2010-05-23
Storyteller
No

Hi, here are some descriptions for non-interactive items in the world:

You see a palm tree, waving slightly in the warm wind.

You see an empty barrel.

You see a simple wooden chair. It´s a bit hard, but not too uncomfortable.

Small boats at Ados docks:
This is a small boat, anchored at the docks.

In Semos tavern:
This is a gambling table. The green top looks like there have been many games played on it.

You see a fireplace filled with wood, but it isn´t lit.

The library:
So many books... Has someone ever read all of them?

In the blacksmiths house:
This is the water for cooling the glowing iron bars.

These are the tools for forging iron bars. "Wow, such a big hammer..." you mumble to yourself.

Here are some almost finished weapons which are not ready to be used yet.

In Semos temple:
An orb which seems to have a magical aura. You look into the breakable glass and see yourself quite thick.

In Semos temple and also in Semos City:
You glance at the statue. It shows a beautiful mermaid, sitting on a rock.

This is the mayor´s armchair, a very comfortable one.

This is Jenny´s mill. At the moment there is no wind so it may take a time until Jenny has milled some flour.

In Pdiddis House:
Oh, there is a bonsai! This small tree looks interesting.

I hope they can be used. Ask me for some more, if you need some other ones, please.
Greetings,
- Storyteller

Discussion

  • Katie Russell

    Katie Russell - 2010-05-23

    Hi, I'll atore here some coordinates and zones and the size of the sign for some of the suggested descriptions as we must have these to be able to add them (the descriptions are added to the specific place)

    superkym is in int_semos_temple at (11,16) 2x2
    superkym is in 0_semos_city at (29,22) 2x2
    You glance at the statue. It shows a beautiful mermaid, sitting on a rock.

    superkym is in 0_ados_city_n2 at (78,112) 3x2
    superkym is in 0_ados_city_n2 at (78,99) 3x2
    superkym is in 0_ados_city_n2 at (82,90) 3x2
    superkym is in 0_ados_city_n2 at (79,79) 3x2
    superkym is in 0_ados_city_n2 at (87,46) 3x2
    superkym is in 0_ados_city_n2 at (84,35) 3x2
    superkym is in 0_ados_city_n2 at (82,31) 3x2
    superkym is in 0_ados_city_n2 at (86,26) 3x2
    superkym is in 0_ados_city_n2 at (86,19) 3x2
    superkym is in 0_ados_city_n2 at (85,12) 3x2
    This is a small boat, anchored at the docks.

    If you can add more similar zone name and coordinates that is useful thank you (doesn't have to be in the form 'storyteller is at ... ' just needs the name, coordinates and the size

     
  • Storyteller

    Storyteller - 2010-05-23

    Hi :) Here are the coordinates of some of the things.

    The bonsai in Pdiddis house;
    int_semos_swanky_pad at (9,12) 2x2
    Oh, there is a bonsai! This small tree looks interesting.

    The gambling table:
    int_semos_tavern_0 at (24,3) 4x5
    This is a gambling table. The green top looks like there have been played many games on it.

    The fireplace in the Semos Tavern:
    int_semos_tavern_0 at (10,1) 2x1
    You see a fireplace filled with wood, but it isn´t lit.

    The fireplace in the Semos Bakery:
    int_semos_bakery at (15,3) 2x1
    You see a fireplace filled with wood, but it isn´t lit.

    The books in the library:
    int_semos_library at (11,24) 7x2
    int_semos_library at (11,21) 7x2
    int_semos_library at (2,21) 7x2
    int_semos_library at (11,18) 7x2
    int_semos_library at (2,18) 7x2
    int_semos_library at (11,15) 7x2
    int_semos_library at (2,15) 7x2
    int_semos_library at (11,12) 7x2
    int_semos_library at (2,12) 7x2
    int_semos_library at (12,7) 7x2
    int_semos_library at (12,1) 7x2
    So many books... Has someone ever read all of them?

    The orbs in the library:
    int_semos_library at (17,29) 2x1
    int_semos_library at (12,29) 2x1
    This is an orb. You look into the breakable glass and see yourself quite thick.

    The fireplaces in the smiths house:
    int_semos_blacksmith at (8,6) 4x2
    int_semos_blacksmith at (3,3) 1x2
    In this fireplace the smith heates the iron until it gets glowing.

    The water pool in the smiths house:
    int_semos_blacksmith at (6,8) 2x3
    This is the water for cooling the glowing iron bars.

    The weapons in the smiths house:
    int_semos_blacksmith at (18,5) 4x2
    int_semos_blacksmith at (18,3) 3x2
    Here are some almost finished weapons which are not ready to be used yet.

    The big hammers in the smiths house:
    int_semos_blacksmith at (19,1)
    int_semos_blacksmith at (7,1)
    "Wow, such a big hammer..." you mumble to yourself.

    The pincers in the smiths house:
    int_semos_blacksmith at (20,1)
    int_semos_blacksmith at (21,1)
    Some pincers to hold the glowing iron while heating and forging it.

    The small hammers in the smiths house:
    int_semos_blacksmith at (22,1)
    int_semos_blacksmith at (23,1)
    This seems to be a hammer which is used to forge iron bars.

    Mayor Sakhs`s armchair:
    int_semos_townhall at (15,2)
    This is the mayor´s armchair, a very comfortable one.

    More coordinates will follow :)
    - Storyteller

     
  • Katie Russell

    Katie Russell - 2010-05-24

    int_semos_blacksmith at (8,6) 4x2 seems to be wrong.

    The ones where an NPC or player needs to walk, need to be marked as resistance 0 else they stop movement. So I guess there is a lot more work involved here.

     
  • Katie Russell

    Katie Russell - 2010-05-24

    <entity x="18" y="5">
    <implementation class-name="games.stendhal.server.entity.mapstuff.sign.Description" />
    <attribute name="text">Here are some almost finished weapons which are not ready to be used yet.</attribute>
    <attribute name="class">transparent</attribute>
    <attribute name="width">4</attribute>
    <attribute name="height">1</attribute>
    <attribute name="resistance">0</attribute>
    </entity>

    <entity x="18" y="6">
    <implementation class-name="games.stendhal.server.entity.mapstuff.sign.Description" />
    <attribute name="text">Here are some almost finished weapons which are not ready to be used yet.</attribute>
    <attribute name="class">transparent</attribute>
    <attribute name="width">4</attribute>
    <attribute name="height">1</attribute>
    </entity>

    Here is how teh code should look for example for the signs on the weapons which need to be walkable along the top part where you can stand behind the weapons. so far I have done all the ones you found coordinates for except the library ones, the townhall and the big hammer. a patch as described on http://stendhalgame.org/wiki/How_To_Create_Patch_For_Stendhal is the preferred way for us to apply a lot of small changes like this, please could you have a look and consider if it's something you can try?

     
  • Katie Russell

    Katie Russell - 2010-05-24

    The bonsai in Pdiddis house;
    int_semos_swanky_pad at (9,12) 2x2
    Oh, there is a bonsai! This small tree looks interesting.
    unfortunately the coordinates were wrong and also this is supposed to be a tree laid into the table not on top of the table. it's just the table design.

    the bakery fireplace coordinates were also wrong

     
  • Storyteller

    Storyteller - 2010-05-29

    Hi, here are some more descriptions. Please tell me if they are okay, then I can add them to the XML- files.

    The mermaids in the pool:
    0_athor_island at (56,65) 2x2
    0_athor_island at (69,65) 2x2
    A mermaid statue in the pool. That´s a really nice ambiente for swimming.

    The welcome sign at the dock:
    0_athor_island at (14,80) 3x2
    You see a welcome sign which says: "Welcome to Athor Island!"

    The weaponshop in Fado:
    0_fado_city at (14,9)
    This is the Fado weaponshop as you can see at the sign which says: "The Gemstone - Weaponshop and Jewellery in Fado City"

    The sign over the door of Semos tavern:
    0_semos_city at (42,35)
    "The Old Semos Tavern"... This sounds like a very nice place to meet some interesting people and have a nice evening together.

    The cross on the roof of Semos temple:
    0_semos_city at (53,34)
    According to the cross on the roof, this must be the Semos temple. You have the strange feeling that someone in there is already waiting for you...

    The sign over the door of Semos bakery:
    0_semos_city at (44,18)
    There is written: "Baker´s and pizza delivery. Daily fresh bread!" Ahh nice,
    you can already smell it. And in small letters below is added: "New!
    Leander´s tasty sandwiches!"

    The sign over the Semos bank entrance:
    0_semos_city at (18,21)
    "Welcome to Semos Bank! Proprietor: Semos Bank Merchants Ltd."

    The sign over the blacksmith´s house:
    0_semos_city at (15,40)
    Blacksmith "Glowing Iron" - Weapons and Tools

    The golden river in afterlife:
    You see the golden river of life. This golden water contains all fortune, all joy and all good power which you ever had in your life.

    The statues in afterlife:
    int_afterlife at (27,11)
    int_afterlife at (27,14)
    int_afterlife at (35,14)
    int_afterlife at (35,11)
    These are the Statues of Memorial, built by the Ones, who Returned.

    (For the golden river in afterlife I have not collected the coordinates... This is a quite large area. If someone already knows the coordinates, that would be great :) )

    Greetings,
    - Storyteller

     
  • Katie Russell

    Katie Russell - 2010-05-31

    Please can you use the ' symbol and not the ´ one which is a special one which is not normally on text?

    Please go ahead and make the xml. I'll review it once it is in place.

    ones that are supposed to be writing on the actual object should have
    <implementation class-name="games.stendhal.server.entity.mapstuff.sign.Sign"/>

     
  • Katie Russell

    Katie Russell - 2010-11-09
    • assigned_to: nobody --> kymara
    • status: open --> closed-fixed
     
  • Katie Russell

    Katie Russell - 2010-11-09

    Thanks for the suggestion, this request has now been implemented in CVS.

     


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