In the game, damages received from a monster and damages given to a monster appear in red.
Red for one and red for the other, sometimes we fail to see the damage given or the damage received. Why?
- with the monster and player's name, damages appear behind them. So when the monster's name is long and it touches our name this can be hide damages
- when we fight a monster upwards to his, damages given and received are confused
In first time, it would be nice if damages appear ahead name of player and monster.
In second time, the color of the two damages would be different. For example, one red, the other yellow, this is an example.
And eventually in third time, the path of damage doesn't be go up. Why not an elliptic path, one go to the left for damages given and other to the right or just at random(but this third change is more for the design)