While entering int_sedah_storage, you hear the sound of a giant rat, but there is no inside
Hello, the problem appears on every door in Sedah on the Fado mines map around the storage and I unfortunately think that it also happens with other doors maybe. I tried to find the issue but couldn't run through all code parts earlier. Maybe someone knows if it might be a problem related to changes around entities over all or door entities?
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Oh and there isn't any rat on the map
There probably was a giant rat at the top left corner of the cave zone. Then as the user is removed the coordinates default to (0, 0), so the rat can be heard. The player's position should probably default to somewhere clearly outside the map for sound.
Kiheru is right, there is/now was a giantrat in the upper map corner which made those noises. I moved the rat away from the map entrance now for avoiding sounds of it showing up in the buildings, it's a fix for now. Not sure how the position can be changed, that's why I just use the moving away thingy now as a workaround, hope that is ok :)
When investigating the issue, I found the cause is that the player is added on the new zone near the coordinates where a sound was started at a previous zone.
The bug is rather non trivial to fix. The client needs either a way to stop sounds caused by a certain entity (related to bug 5704), or a way to stop a certain class of sounds (stop all sounds that should be stopped immediately at zone change).
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