## #4786 slow weapons problem

closed-wont-fix
nobody
None
5
2010-10-29
2010-08-28
Anonymous
No

I don't know if it is a bug or not, but I will explain what happens:

I assume in my example a time-cicle of 60
so a rate 6 weapon will hit 10 times
and a rate 2 will hit 30 times

It happens, that the weapon rate 6 in that 10 time can miss all 10 hits (no deal damage)
so you see the weapon hits, but the result is no damage against enemies

In rate 2, instead, this seems not happen

so you could experience a thing like enemy that don't want to die (near to 0 energy left) becouse your drow sword don't want to hit (sometimes also for a entire minute) and you have to change weapon to deal the last hit.

In my opinion it is not so nice that a weapon can miss so many times (rarely happens I have to wait 30s or more (30 secs are really too long time imho) to see the your hig-rate weapon perform a hit damage of a drow sword)

## Discussion

• Katie Russell - 2010-08-29

Please stick to fast and slow, or using numbers for describing rate of weapons. Saying 'high rate' when you mean 'large number' is confusing as actually a high rate of hitting is the low numbered weapons. (high frequency). so just fast/slow or using actual numbers makes more sense, please.

• Katie Russell - 2010-08-29
• summary: High-Rate (=SLOW) weapons problem --> slow weapons problem

• Katie Russell - 2010-08-29

p.s. i updated the title to match this.

• Kimmo Rundelin - 2010-09-01

The hitting probability is the same regardless of the rate. Thus a slow and fast weapon will miss the same proportion of the strikes.

If the slower weapon is otherwise comparable to the faster one in the situation (ie. taking in account that fighting strong monsters slow weapons are good, and fighting weak ones fast weapons are good), they will make roughly the same damage in the same time. That it's more likely that you'll miss all the hits with a slow weapon is simply because you hit less. On the other hand you're more likely to kill the enemy with the first strike. Fast weapons just make damage more evenly.

Making slow weapons hit more often would shift the balance strongly to favor slow weapons.

• Kimmo Rundelin - 2010-10-29
• status: open --> closed-wont-fix

Anonymous