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Transition Types

jkrah

The LB_TRANSITION (enumerator) stores the available text transitions.

enum LB_TRANSITION {    
    LB_NONE =0,         
    LB_FLASH=1, 
    LB_FLASHINV=2,  
    LB_LSLIDE=3,  
    LB_RSLIDE=4,        

    LB_LCSLIDE=5,  
    LB_RCSLIDE=6,   
    LB_LSLIDE2=7, 
    LB_RSLIDE2=8,   
    LB_SPINU=9, 
    LB_SPIND=10 };  

LB_NONE
This defines No Transition. The text is just displayed normally.

LB_FLASH
This defines (on/off) Flashing text.

LB_FLASHINV
This defines Inverting Flashing text. The effect does not look as good as I had hoped.

LB_LSLIDE
This defines a Left Slide. The text will slide in (overwriting current text) from the far LHS.

LB_RSLIDE
This defines a Right Slide. The text will slide in from the far right hand side. Also overwriting the current text.

LB_LCSLIDE
This defines a Left Character Slide. The text will slide in from the far LHS one character at a time. Also overwriting the current text.

LB_RCSLIDE
This defines a Right Character Slide. The text will slide in from the far RHS one character at a time. Also overwriting the current text.

LB_LSLIDE2
This defines a Type 2 Left Slide. The text will slide in from the far left hand side. But this time shifting the existing text to the right.

LB_RSLIDE2
This defines a Type 2 Right Slide. The text will slide in from the far right hand side. But this time shifting the existing text to the left.

LB_SPINU
This defines a Spin Up. The text will be displayed one character at a time - with each character spinning (in up direction). A little like a poker machine effect.

LB_SPIND
This defines a Spin Down. The text will be displayed one character at a time - with each character spinning (in down direction). Again a like a poker machine effect.

Check out the basic_demo example file to see basic examples of these effects.


Related

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