I will look into the remove problem later this week. With respect to
rendering order, there is no support for this beyond the separate opaque and
transparent render functions. The order of rendering transparent objects is
arbitrary but should be consistent. Off the top of my head they are probably
rendered in the order they are added to the render list.
Toby
2009/9/28 Alex Kozlov <ak...@au...>
> Hi,
> I suspect there is a problem with the ARDev::Remove() function, the
> render object stays in the visualisation. I checked that the pointers
> of the RenderObject and PositionObject are the same as when
> ARDev::Add() was called, so Remove() should succeed. Is there
> something special you need to do like pause/resume the visualisation?
>
> Also, is there a way to control the order the objects are rendered in?
> I need it for transparencies to work properly as the most opaque
> objects need to be rendered first.
> Regards,
> Alex Kozlov
>
>
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