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File Date Author Commit
 Resources 2011-02-18 brianchacko [r4] New 3D model Indra imported in OpenGLScene.cpp,...
 AABB.cpp 2011-02-20 brianchacko [r7] Added Axis Aligned Bounding box classes, corres...
 AABB.h 2011-02-20 brianchacko [r7] Added Axis Aligned Bounding box classes, corres...
 Arrow.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Arrow.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Arrow.obj 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Arrow2d.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Arrow2d.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 BoundingBox.cpp 2011-02-20 brianchacko [r7] Added Axis Aligned Bounding box classes, corres...
 BoundingBox.h 2011-02-20 brianchacko [r7] Added Axis Aligned Bounding box classes, corres...
 Bow.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Bow.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Bow.mtl 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Bow.obj 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 BowFrameString.mtl 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 BowFrameString.obj 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 BowFrameStringExtended.mtl 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 BowFrameStringExtended.obj 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Camera.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Camera.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Clouds.mtl 2011-02-18 brianchacko [r5] FPSCamera interchanged BOTTOM_ROTATE & UP_ROTAT...
 Clouds.obj 2011-02-18 brianchacko [r5] FPSCamera interchanged BOTTOM_ROTATE & UP_ROTAT...
 CollisionChecker.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 CollisionChecker.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Cone.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Cone.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Cube.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Cube.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Cylinder.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Cylinder.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 DialogHUD.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 DialogHUD.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 DisplayHUD.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 DisplayHUD.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 FPSCamera.cpp 2011-02-19 brianchacko [r6] The revision consists of the Bow-Arrow framewor...
 FPSCamera.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 FruitPole.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 FruitPole.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 FruitPole2d.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 FruitPole2d.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 GameDev_V_0_1.pro 2011-02-20 brianchacko [r7] Added Axis Aligned Bounding box classes, corres...
 GameResource.qrc 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 ImageWidget.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 ImageWidget.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Indra.mtl 2011-02-18 brianchacko [r4] New 3D model Indra imported in OpenGLScene.cpp,...
 Indra.obj 2011-02-18 brianchacko [r4] New 3D model Indra imported in OpenGLScene.cpp,...
 Interface.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Line.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Line.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 OpenGLScene.cpp 2011-02-20 brianchacko [r7] Added Axis Aligned Bounding box classes, corres...
 OpenGLScene.h 2011-02-18 brianchacko [r5] FPSCamera interchanged BOTTOM_ROTATE & UP_ROTAT...
 Quad.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Quad.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 ReadMe.txt 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Rock01.mtl 2011-02-18 brianchacko [r5] FPSCamera interchanged BOTTOM_ROTATE & UP_ROTAT...
 Rock01.obj 2011-02-18 brianchacko [r5] FPSCamera interchanged BOTTOM_ROTATE & UP_ROTAT...
 ScoreUI.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 ScoreUI.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Scorecard.txt 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Shape.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Shape.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Sphere.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Sphere.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 SphericalCollider.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 SphericalCollider.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Stopwatch.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Stopwatch.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 String3D.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 String3D.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Triangle.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Triangle.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 WarningUI.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 WarningUI.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Window.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 Window.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 main.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 model.cpp 2011-02-20 brianchacko [r7] Added Axis Aligned Bounding box classes, corres...
 model.h 2011-02-20 brianchacko [r7] Added Axis Aligned Bounding box classes, corres...
 mountains.mtl 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 mountains.obj 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 point3d.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 qtglut.cpp 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 qtglut.h 2011-02-17 brianchacko [r1] importing for the first time archery game dev
 run.bat 2011-02-17 brianchacko [r1] importing for the first time archery game dev

Read Me

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{\*\generator Msftedit 5.41.21.2500;}\viewkind4\uc1\pard\lang1033\f0\fs20 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////\par
\b\par
Updated Arjun 2.2 Log entries \par
-----------------------------\b0\par
\b Objective: 1. To add Texture functionality\b0\par
08/10/2010: Brian >> The scene now has an appreciable background texture\par
\tab\tab\tab    Did a massive trial by creating a property class ...Failed\par
                     However, now, there is no separate property class but just glMaterial statements in every Shape\par
                     The Stopwatch now starts off automatically when the application starts\par
                     The Stopwatch stops when there is a collision\par
07/10/2010:\b  \b0 Brian >> Texture functionality has been added. Still need upgrades\par
\b\par
Comments: \b0 Thought i should mention this, after a lot of trials with textures, i later found that the texture binds and parameterization needs to be always placed before drawing   :(\b\par
\b0\par
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////\par
\b\par
Updated Arjun 2.1 Log entries \par
-----------------------------\b0\par
\b Objective:\b0  \b 1. To scrap the QGLWidget view and porting it to QGraphicsView\par
\tab      2. To create embedded customized widgets\par
           3. To embedding a stopwatch  \b0\par
03/10/2010: Brian >> All entities ported from QGLWidget to QGraphicsView, and now there are even embedded widgets\par
05/10/2010: Brian >> Now each embedded widget is customized with a background image. There is also a stop watch\par
\par
\b Comments: \b0 The code for Stopwatch has been taken from http://wiki.forum.nokia.com/index.php/Creating_a_Stop_Watch_with_Qt_for_Symbian\b\par
\par
\b0 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////\par
\b\par
Updated Arjun 2.0 Log entries\par
----------------------------\b0\par
\b Objective:\b0  \b 1. To create a QGLWidget\par
\tab      2. To create custom classes for 3D objects in the opengl scene\tab\par
           3. To render the 3D objects in the QGLWidget\tab\par
\b0 15/09/2010: Brian >> This now has the algorithm for selection and feedback\par
16/09/2010: Brian >> Decided to not work on the selection and feedback now, this code now has an animation for the arrow and the target fruit\par
17/09/2010: Brian >> The project now contains Vertex3d, BoundingBox\par
22/09/2010: Brian >> No vector3d, No QVector3D, No boundingbox, only current model position. There is a collision response.\par
23/09/2010: Brian >> Changed Target.h to String3D.h and added notes for each interface file\par
\par
\b Comments:\b0  Miscellaneous folder contains unused classes which can be used for other applications. Warning: Not stable \par
\b\par
\b0 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////\par
\b  \b0  \par
\b Things to add in future (possible editor)\par
-----------------------------------------\b0\par
- Screen grabber\par
- Algorithm design pattern to add any algoriths (Selection/Feedback, animation etc.)\par
- Widgets to edit the position and size of the 2d/3d object and save it onto xml\par
- Add the obj mesh import functionality\par
- Add multimedia capability\par
- Add Shader capability\par
- Camera changing capability\par
}
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