ARBoardGame Code
Brought to you by:
kdesnos
File | Date | Author | Commit |
---|---|---|---|
bin | 2015-12-10 | kdesnos | [r1] (Organization) Initial commit. |
data | 2016-01-31 | kdesnos | [r15] (Game) Tweak |
doc | 2015-12-10 | kdesnos | [r2] (Organization) Create a CMake project, and inst... |
include | 2015-12-13 | kdesnos | [r6] (Launcher) New LauncherDialog class and updated... |
lib | 2015-12-12 | kdesnos | [r5] (Organization) Compile and link extra modules o... |
src | 2016-01-31 | kdesnos | [r15] (Game) Tweak |
CMakeLists.txt | 2016-01-30 | kdesnos | [r10] (Engine) Ennemies spawn, one virgin, six slots. |
CMakeLists.txt.user | 2016-01-30 | kdesnos | [r7] (Algo) Single pattern detection. |
ReadMe.md | 2015-12-11 | kdesnos | [r4] (Organization) Instruction for OpenCV build and... |
AR Board Game is a project aiming at creating a software development kit to ease the development of board games with augmented reality features.
The CMake compilation step only need to be repeated manually if major changes in the project organization were applied (such as the addition of a new third-party library).
The default build configuration of the project is for a debug versio,. To compile a release version, open CMakeLists.txt and set DEBUG to 0 at line 14.