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#15 Re-render functionality.

open
nobody
5
2012-09-20
2002-11-05
No

Add the ability to save the state of the split/dicing
stage prior to shading, so that the whole scene can be
pushed back through the shading engine again for shader
tweaking.

Will involve very large files to store all MPG grid
information, so some investigation into efficient
storage methods for this sort of data should be done.

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