Compiled with Python version 2.6.1.
Checking for installed Python... got it!
Welcome to MOSAIC Beta-0.4.7:!
Export starting at: 07:32:57pm 03/02/2012
Exporting project...
- Pass:1-1 (Scene), RIBset:1-1, Frame:1-1, Object:1-9 (Lamp.005)
- Pass:1-1 (Scene), RIBset:1-1, Frame:1-1, Object:2-9 (Lamp.004)
- Pass:1-1 (Scene), RIBset:1-1, Frame:1-1, Object:3-9 (Lamp.003)
- Pass:1-1 (Scene), RIBset:1-1, Frame:1-1, Object:4-9 (Lamp.002)
- Pass:1-1 (Scene), RIBset:1-1, Frame:1-1, Object:5-9 (Lamp.001)
- Pass:1-1 (Scene), RIBset:1-1, Frame:1-1, Object:6-9 (Suzanne.001)
- Pass:1-1 (Scene), RIBset:1-1, Frame:1-1, Object:7-9 (Suzanne)
- Pass:1-1 (Scene), RIBset:1-1, Frame:1-1, Object:8-9 (Plane)
- Pass:1-1 (Scene), RIBset:1-1, Frame:1-1, Object:9-9 (Mouse)
Processing shaders...
- Writing Shader bumpy.sl...
-- Compiling Shader bumpy.sl...
... bumpy.slx
- Writing Shader bumpy.sl.001...
-- Compiling Shader bumpy.sl.001...
... bumpy.slx
- Writing Shader bumpy.slx...
-- Compiling Shader bumpy.slx...
03/02/2012 19:33:00 ERROR: bumpy.slx : 2 : syntax error
03/02/2012 19:33:00 ERROR: Shader not compiled
- Writing Shader dented.sl...
-- Compiling Shader dented.sl...
... dented.slx
- Writing Shader IDbrushedmetal.sl...
-- Compiling Shader IDbrushedmetal.sl...
... IDbrushedmetal.slx
- Writing Shader LG_orennayar.sl...
-- Compiling Shader LG_orennayar.sl...
... LG_orennayar.slx
- Writing Shader LGVeinedMarble.sl...
-- Compiling Shader LGVeinedMarble.sl...
... LGVeinedMarble.slx
- Writing Shader maya_fur.sl...
-- Compiling Shader maya_fur.sl...
... maya_fur.slx
- Writing Shader MOSAICbackground.sl...
-- Compiling Shader MOSAICbackground.sl...
... MOSAICbackground.slx
- Writing Shader MOSAICdisplace.sl...
-- Compiling Shader MOSAICdisplace.sl...
... MOSAICdisplace.slx
- Writing Shader MOSAICfog.sl...
-- Compiling Shader MOSAICfog.sl...
... MOSAICfog.slx
- Writing Shader MOSAIClight.sl...
-- Compiling Shader MOSAIClight.sl...
... MOSAIClight.slx
- Writing Shader MOSAICsurface.sl...
-- Compiling Shader MOSAICsurface.sl...
... MOSAICsurface.slx
- Writing Shader plastic.sl...
-- Compiling Shader plastic.sl...
... plastic.slx
- Writing Shader shinymetal.sl...
-- Compiling Shader shinymetal.sl...
... shinymetal.slx
Processing maps...
Export complete at: 07:33:02pm 03/02/2012
Total export time: 4.33699989319 Seconds
Render starting at: 07:33:02pm 03/02/2012
Rendering Pass0/0 With: aqsis "PASS1-Scene-DEFAULT.rib"
03/02/2012 19:33:04 ERROR: Error reading from socket 10035
Piqsl comes up, but it doesn't render. Blender freezes and I have to force quit Aqsis and Blender. I'm not sure what this error means... Please help! Thank you in advance!
Anonymous
Greetings,
this also happens when rendering directly from Ayam,
1.6 works fine, 1.8 fails (on Win32).
I can start Aqsis 1.8 from Tcl via a plain "exec" just fine;
what breaks is a special call via "open" that reroutes
the stdout/stderr channels via the pipe mechanism
(to get to error messages and progress data for display
in the Ayam GUI).
kind regards,
Randolf
This should be fixed by commit [0c3f5e] and [bcf523]
Related
Commit: [0c3f5e]
Commit: [bcf523]