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Update: it seems like array parameters of indeterminate length are not implemented in Aqsis SL. That reduces the usefulness of arraylength(). It would still be nice to have, though. Even for fixed length arrays it gives cleaner SL code.

Indeterminate length array arguments to shaders and SL functions is not the most common programming construct in SL, but I have a few PRMan shaders using the feature, and it's certainly a nice thing to have. I fully understand if it's not a high priority task to implement it, though.