It seems, that the morph() function does not interpolate over really all flame-properties. When you work with Camera.Rotation values != 0, this values wont be interpolated within the morph() function.
When you work with Camera.Rotation values = 0, then the morph() function works well.
When you work with Camera.Rotation values greater/smaller than 0.0, then the Morph() function acts like if the Camera.Rotation value would be 0.0 !! (No rotation)
With other words: When the Camera.Rotation values are not zero, the morph() function works like if it would have the value 0 for Camera.Rotation!!
The conclusion: The Morph() function does not interpolate over the Flame Camera.Rotation values!!!
Please correct this error in a future version of apophysis. (Really a Great Programm!!!!!!)
I have seen this error in version 2.08 beta 2
OS: Windows XP Pro with SP3.
Now this is a really old bug (which means that not so many people use this function at all :)