Finally uploaded the latest version of AOR. The main highlights for this release. Added torches as a light source for the player. The torch has a fixed duration and will only last for a set mount of time. As the torch gets used, the amount of area that it lights up will get smaller. Once the torch burns out you will have to use another torch. You may also find lanterns and fuel oil. these items are in the database but not implemented in the game to use. They will be implemented in the next release. I have filled out the mob database some. There are now a few mobs that have been added all the way to level 16. When a level is created the mobs are added accordingly to the depth of the level. Most of the mobs will be the same level as the dungeon level, there is a 20% chance that the mob will either be one level below or above the dungeon level and there is a 10% chance that the mob will be 2 levels below or above the dungeon level. I also started laying the ground work to implement a minimum level for items to show up on. ... read more
Well it's been awhile since I have done anything with AOR. I have finally started working on the program again. I've gone through and cleaned a few things up, fixed some bugs and started adding some things. Below is a list of what I've done so far.
Change Log:
The basic inventory system for AOR is almost finished. All that's left to do is to add code to handle shields and to add a few more basic items. I also need to add the storing of what items are in the backpack to the game save functions.
Overall, when you stand on an item(s) you can pick it up and place it in your backpack. from there you can wear (w) armour and shield items and wield (W) weapons. You can also drop (d) items from your backpack. You can show what items are equipped with (e).