n/m I figured it out.
This seems to be the latest trend here :D
Darn it! That's the second message in a row I clicked on to reply, only to find out the poster had already solved it. :)
Aww, poor guys!
Wanna know how I solved my problem?
After not making glassy stuff for Sweethome 3D, I had forgotten that you have to name the transparent object: "sweethome3d_window_pane" in order for it to have transparency.
So, I simply forgot! Next time, remind me that has to be done.
Anyway, I shall be putting on the finishing touches to my chandelier and importing it into sh3d and I can post the rendering from it if you kind dudes want.
Well, here's the chandelier in SweetHome3D.
The chandelier lamps are dark but have some transparency.
Nice pic. I only wish it was larger to see the details.. :) (392x209 is all I get)
I will try to get an even larger one soon. The larger render takes a loong time.
I am attaching a render that was done aftrr I edited the .obj in a text editor...asigning the color as "amber_trans"
here is the larger render...
The first one in line is from trying to get the glass lighter and a peachy color.
The second one is the original, the glass is set not quite as transparent.
The third one is the one that I went into the .obj and edited the glass color myself: (usemtl amber_trans).
I put a few of SweetHome3D's lights (the firelight glow one) onto the chandelier, that is why there is the orangy lighting.
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