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New feature planning

2014-12-08
2015-05-03
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  • chris w

    chris w - 2015-04-29

    Hi peter,

    object and mapping in AOI:

    1) create lathed object from curve and convert to trimesh
    2) set texture/new texture/image mapped/diffuse 'white.jpg'
    3) edit mapping/UV/edit UV co-ordinates (check boundries)
    4) export as .obj + write textures to .mtl file

    ................

    view in Wings3d:

    5) open wings3d v.1.5.3 and load "barrel.obj"
    6) select whole object/rmb .UV mapping (AOIbarreluv.jpg above)

    ................

    to unfold UV in wings:

    7) (delete mapping)
    8) select object/ rmb .uv mapping
    9) segment by/projection/continue/unfolding
    10) rmb create texture (bg color white;border edges)
    11) select all objects and export as .obj ("wngbarrel.obj")

    ................

    to paint and open in AOI:

    12) open the "wngbarrel.mtl" with text editor (eg. notepad)
    13) change 'map_Kd auvBG.tga' to 'map_Kd auvBG.jpg'
    14) open "auvBG.tga" and save as "auvBG.jpg" (in same folder)
    15) paint or paste texture in paint app.
    16) open in AOI !

    chris w.

     
  • pencilart

    pencilart - 2015-04-29

    Would the info in this thread of the Friendlyskies forum help?

    http://www.friendlyskies.net/aoiforum/viewtopic.php?pid=10022#p10022

    Start at the section, "To map a photo, like the scannd banana-peel"
    But it looks like you might want the section, "To paint somethig on your model"

     
  • Luke S

    Luke S - 2015-04-30

    @pencilart: Part of the issue here is that the unwrapping instructions you pointed to only work in Polymesh.

    (@chris w: This could be a work-around for now... Polymesh controls & unwrapping were inspired by Wings3D to start with... Do make sure you read the polymesh manual for details, as some of the mapping controls are different from AOI standard)

    What is really happening is that Currently, when one switches to UV mapping, AOI starts with whatever mapping was in place - projection, etc. - and copies that into UV space. Projection mapping, in particular, will apply a pattern to both sides of a model. In fact, if you count faces in the attached screenshot, You can see that you are getting a front view of the object, and the back faces are mapped just the same.

    AOI's tools for editing UV mapping are currently a little lacking, but if you really want to use a triangle mesh, You could start with a spherical mapping, and tweak from there. I think that the type of mapping that chris w wants is a good goal to reach for, just not there yet.

     
  • chris w

    chris w - 2015-05-03

    Thanks, there doesn't seem to be any reference to the
    PME in the AOI manual. I found Francois' polymesh manual online
    (Google 'polymesh manual'). There should be a link from this
    site or better, inclusion in the AOI documentation.

    chris w.

     
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