It looks like, the default size of Textures
in the VRML export window is 200x200.
This is not very useful, cause VRML is realtime
3D, which is usually displayed with programs
using something like OpenGL.
OpenGL limits supported texture sizes to
n^2 x n^2 (e.g. 64x64, 128x128, 256x256 etc.)
Other textures have to be scaled to such a
size first, which usually breaks quality.
Beside this, the new texture image feature
is excellent 8-)
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