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#152 rendering hangs for animation


The renderer of AoI hangs itself at the first scan line if
the pose track doesn't have enough redundant
keyframes at some places. I.e., it might hang at some
places on the timeline which can be solved by adding
two or several extra keyframes around those keyframes
that are located directly to the left and right of the
problematic time point. Also, having an object following
the primary object using an IK track may make it even
I think it has to do with the pose track, but I'm not
entirely sure.


  • Rasmus Anthin

    Rasmus Anthin - 2005-01-10

    AoI will hang at frame 561 (25 fps), i.e. 22.4s, when the cord is visible. Without the cord, AoI will not hang (at least not up to 30s).

  • Rasmus Anthin

    Rasmus Anthin - 2005-01-12

    Logged In: YES

    Forgot to mention that I'm blending different poses (max four).
    The IK track may not make it worse, but it changes the time
    points where the rendering hangs.

  • Rasmus Anthin

    Rasmus Anthin - 2005-01-12
    • priority: 5 --> 7
  • Rasmus Anthin

    Rasmus Anthin - 2005-01-12
    • priority: 7 --> 6
  • Rasmus Anthin

    Rasmus Anthin - 2005-01-12
    • priority: 6 --> 7
  • Peter Eastman

    Peter Eastman - 2005-03-05

    Logged In: YES

    Could you post the exact render settings you're using? I tried rendering a
    few previews, but had no problems. Also, are you getting any error
    messages written to the console? Is it possible you're running out of

  • Rasmus Anthin

    Rasmus Anthin - 2005-03-10

    Logged In: YES

    No, I don't think this is a memory issue. I've tested the same
    model on other computers as well, with the same outcome.

  • Nobody/Anonymous

    Logged In: NO


    i have the same problem. The Animation work perfektly in
    preview mode and with a resolution of 384x288. With 740x576
    it hangs.


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