using std::map and unique_ptr plus some template magic to build a kind of in memory database to store any kind of type with an ID(key),
also using some minimal RTTI of C++ to access a Element of type A as type B. the Result is a storage backend which enables to read n write everything with the same 2 commands - or 3 in the special case of the seperated "Array" Interface
Features
- C++, stdlib
License
BSD LicenseFollow anything_prototype
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