Re: [Anygui-devel] Interim release?
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From: Magnus L. H. <ma...@he...> - 2004-04-11 21:16:03
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Uriel <ur...@bi...>: > > Hi > > I have been following this project for some time, and I think it's great > to have a pythonic GUI framework, I was hopping to do some work in > anygui for my own projects, but other projects that didn't need it > took priority, still I hope to contribute something... Excellent :) > > What the heck -- why don't we just release? > > Exactly what I thought while reading the previous thread, you lose > nothing by making a release... just call it experimental-pre-alpha or > whatever, and if someone complains, screw them... at least it get > something out of the door for people to try, test and play with. Exactly. I've been thinking that people can use the CVS version, but I guess that's quite a bit of a threshold for many users. Unless someone pipes in soon, saying that this is a Bad Idea(tm) I guess I'll make a release. > You mentioned in another email that there is a need to have a better > way to run tests; Yes, indeed. I've started a tentative framework for automated testing here (permitting you to press a 'Passed' or 'Failed' button for each test in sequence -- still semi-manual) > while I was evaluating anygui some months ago, I tried to run the > tests in the test/ directory, but it didn't really work very well, > they are not very complete in their coverage, and a bit cumbersome > to run... Yes, I know. Sadly, full automatization is very hard, given the graphical and interactive nature of the package. BTW: Quite a few of the tests aren't even in use yet (such as the canvas test). > so just to try anygui I wrote a small testing framework using > pyunit, the "framework" itself is ~50 lines, and I wrote a few tests > for Button in another ~50 lines. Wow -- great! > The idea was, IIRC, that each test should be isolated, and that due to > the nature of GUIs, most of the evaluations had to be done by a human(to > determine if what was supposed to show up in the screen actually did), Indeed. > so every test runs inside a frame and shows 3 buttons after the test > have been run: Fail, Pass, Exit, the tests are run one after the other, Right -- that's exactly the kind of thing I started to write (you can find it in my sandbox directory in the nondist package in CVS). But I didn't really get anywhere (just started to fiddle with it) -- if you're working on something like this, keep it up! > and the user only has to click the button depending on his evaluating of > the results in the screen. (probably a label explaining what one should > expect from each test should be added) Yes. I thought about another possibility for a while, that would work even if Anygui didn't really work at all. (It would be good to be able to run the tests even if, say, anygui.Window has a bug in it, right?) That was using a local HTTP server to display successive HTML documents describing the test, trying to launch the test, and having the Pass/Fail thing being done through (local) CGI. Just an idea. Some early code for this, too, can be found in my sandbox directory. > The tests can also be "deferred", when testing something at "runtime", > a button "Run" is presented, otherwise the test is run automatically, > I'm not sure now why I did this, but it made sense at the time =) Who knows. Might be a good idea :) > I have no clue if this is really a good idea, but you might find it > useful: http://www.binarydream.org/~uriel/anygui_utest/ Looks good. Would you be interested in trying to clean up the tests in the distribution, using this framework? (If you want check-in privileges, just email me your SourceForge username.) -- Magnus Lie Hetland "Oppression and harassment is a small price to pay http://hetland.org to live in the land of the free." -- C. M. Burns |