Although I have found a workaround for this and am pretty sure I understand why this happens, I thought I'd point out an incompatibility I think I've discovered between 2 of the Animation classes.
I was trying to use Parallel to apply Skew and Move instances to the same clip at the same time. I got some interesting results! (Before you ask, the clip was within an outer clip so the Skew works correctly on its own).
Rather than post the code I have included a link to an FLA which illustrates the issues I've found. Just comment and uncomment the various code blocks to see the problem.
Yes, you are correct. Skew manipulates a number of movieclip properties that can easily conflict with other animations that also manipulate the same movieclip. Your solution to use another (inner) movieclip is the only solution.
Best,
Alex
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Hey Alex,
Although I have found a workaround for this and am pretty sure I understand why this happens, I thought I'd point out an incompatibility I think I've discovered between 2 of the Animation classes.
I was trying to use Parallel to apply Skew and Move instances to the same clip at the same time. I got some interesting results! (Before you ask, the clip was within an outer clip so the Skew works correctly on its own).
Rather than post the code I have included a link to an FLA which illustrates the issues I've found. Just comment and uncomment the various code blocks to see the problem.
http://www.mriguana.com/dropbox/SkewAndMove.fla
The workaround I found is to apply the Move instance to the outer clip and the Skew instance to the inner clip.
Am I correct in saying that this is an inevitable result of the way the skew is implimented?
Hope this is useful to someone!
Adrian
Yes, you are correct. Skew manipulates a number of movieclip properties that can easily conflict with other animations that also manipulate the same movieclip. Your solution to use another (inner) movieclip is the only solution.
Best,
Alex
btw. nice effect. ( ;