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Clash between Skew and Move on the same mc?

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Anonymous
2005-10-01
2013-04-01
  • Anonymous

    Anonymous - 2005-10-01

    Hey Alex,

    Although I have found a workaround for this and am pretty sure I understand why this happens, I thought I'd point out an incompatibility I think I've discovered between 2 of the Animation classes.

    I was trying to use Parallel to apply Skew and Move instances to the same clip at the same time. I got some interesting results! (Before you ask, the clip was within an outer clip so the Skew works correctly on its own).

    Rather than post the code I have included a link to an FLA which illustrates the issues I've found. Just comment and uncomment the various code blocks to see the problem.

    http://www.mriguana.com/dropbox/SkewAndMove.fla

    The workaround I found is to apply the Move instance to the outer clip and the Skew instance to the inner clip.

    Am I correct in saying that this is an inevitable result of the way the skew is implimented?

    Hope this is useful to someone!
    Adrian

     
    • Alex Uhlmann

      Alex Uhlmann - 2005-10-23

      Yes, you are correct. Skew manipulates a number of movieclip properties that can easily conflict with other animations that also manipulate the same movieclip. Your solution to use another (inner) movieclip is the only solution.

      Best,
      Alex

       
    • Alex Uhlmann

      Alex Uhlmann - 2005-10-23

      btw. nice effect. ( ;

       

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