Rev1096
Pitboss code updated and partially fixed (doesn't work properly yet)
Rev1094: Update AND_Units.FPK with Ironclad Cruiser graphics.
- Updated translations.
Rev 1092
Hello. I have a problem with the updater: it gives me "microsoft visual c++ runtime library error" at the end of the updating progress. I tried to download an offline updater from your forums but links don't work there. Is there any way to download the latest fixes manually? I already tried to reinstall MSVC2010 but it didn't help me. Tried on windows 10 and windows 7.
Hello. I have a problem with updater: it gives me "microsoft visual c++ runtime library error" at the end of the updating progress. I tried to sownload an offline updater from your forums but links don't work there. Is there any way to download the latest fixes manually?
Fixed Flexible Difficulty/Flexible AI. Difficulty wasn't being changed properly and added some hint in the hover text for suggested frequency used for different gamespeeds. Also min and max AI difficulty can now be set via XML in A_New_Dawn_GlobalDefines.XML tags DEFAULT_FLEXIBLE_DIFFICULTY_AI_MIN_DIFFICULTY and DEFAULT_FLEXIBLE_DIFFICULTY_AI_MAX_DIFFICULTY
More valergrad fixes for recalculation
Rounded foreign/domestic connectedness fixed by valergrad
bugfixes by valergrad (https://forums.civfanatics.com/threads/and2-and-svn-bug-reports-a-new-dawn-2-only.474185/page-356#post-15725249) about recalc and commerce and CvTextMgr in city screen
Fixed Updater/Launcher
Workaround (forced recalc) for multiple resources bug
Reverted changes to OverrideResourceBuilding
Attempt to fix a problem with OverrideResourceBuilding
Fixed an infinte loop caused by recalc
Fixed health/unhealthiness caused by improvements
Rev 1081
- Updated translations.
Rev 1079
Crashing on End turn after update rev. 1078
Fixed limit for supposedly single units (not scaled by mapsize)
Fixed glitch in revolution code
Rev 1076:
Rev 1075
Workaround for 1-size city bug
manually set revision number for updater
Attempt to placate the auto-updater
Add patch (rev 1070) to game folder
Can't scroll down to faster game speeds
Bugfix: allow replacing improvements that share final upgrade
Rev 1069: Small update to see if I can commit changes. Some civics tweaks.
Rev1068
Rev 1067
Rev 1066
Fixed TechYieldModifiers and TechYieldChanges code
Added bNoPower tag for Power Plants and Candlemaker (prevents buildings from being built when there's a free clean power source like Fusion Plant, Three Gorges Dam or Unlimited Power event)
Rev 1063
Reverted rev1059 attempt to fix bug with Realistic Corporation which prevents player from building a wonder if a corp HQ pops up in the city and you only have 1 wonder slot left, it was causing CTD
Fixed a bug in Movement Limits
Fixed Movement Limits (was always ON when Terrain Damage is OFF)
Attempt to fix bug with Realistic Corporation which prevents player from building a wonder if a corp HQ pops up in the city and you only have 1 wonder slot left
Increased cost and reduced culture amount for Spread Culture espionage mission
Rev 1057
Merged Pitboss Mod v7 by Ramkhamhaeng; pitboss will now only work using Pitboss Mod by Ramkhamhaeng
I commented out line 65 of CvAppInterface.py: sys.setdefaultencoding('utf-8') and...
Failed Initializing Python
Fixed date displayed after 2200AD when reloadin...
Fixed some python and XML errors
Increased units costs (x3) and decreased techs ...
Language update
Reworking happiness for small cities
Fixed missing XML entry
Slowed down Barbarians research
Rev 1047 (Happy Holidays!)
Rev1046
Attempt to improve OOS logging
Automatic language update
Possible temporary fix for OOS "First Strike"
Revolution strenght and reinforcements scaled b...
Forgot source files in previous commit
New iInterestPercent and iInterestMax tags for ...
Rev 1039. Many small changes.
Fixed date when starting from advanced eras
Fixed text for civics/buildings
Possible fix for OOS in Pitboss caused by Flexi...
Reverted changes for "Memory Decay" OOS issue
Rebalanced Religion Decay / Religion Spread whe...
Slight adjustment to tech speed for huge maps
Rev 1032: Compiling proposed changes.
Language update (missing strings from rev1029)
Rev 1030: Replace some missing text strings.
Automatic language update
Added some randomness when a volountary vassal ...
Added evasion chance for nukes based on launch ...
Rev 1026
Permanent alliance gameoption made visible agai...
Rev 1024:
Temporarily removed new Free Trade Agreement code
Fixed text from "No Future Era" to "No Transhum...
Rev 1021: