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Fix Release Coming

We found the (last) issue keeping everything from working properly when you are creating a new GameCycle subclass and attaching to an existing GL context. See Ticket #8 for details.

The easiest way to trigger this defect is to subclass the GameplayFragment and every game start after the initial one, renders a "blank" scene. Everything is actually working properly, except for the bookkeeping error (see Ticket #8) causes the rendering matrices to compute incorrectly.

With that said, we are preparing another release. We encourage you to use R49 in the meantime; there are many new features and some breaking changes to resolve if you have any code.

Posted by g-dollar 2014-12-03 Labels: status

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