Menu

Status Back Baby

Extra points if you recognize the title of this post! Bonus extra points if pom-pom girls looked down their noses at you....

Let's just say we've been on extended leave, and now back here.

Things seem pretty dead around here, but rest assured, there were many uncommitted changes before the stoppage.

If you have been using textures, there is some lag during the initial texture load, because we accidentally included the bitmap resource loader code in the GL thread portion of texture create and reload sequences. That is fixed, but if you have been making your own GLResource implementations, you have some refactoring to do.

The short version is the GLResource.load is now broken up into a preload method that occurs on a non-GL thread, returning a state, and a load method that occurs on the GL thread, getting passed the return value from the preload call.

Then there's the whole GameOverSentinel thing.

Also under repair is the whole startup sequence when the GL context is already active.

Posted by g-dollar 2014-09-24 Labels: status

Log in to post a comment.

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.