Another release is coming right up!
We have added a new fragment shader for texture/texture blending, and the associated machinery to make it go. What this means is it's now easy to achieve effects like cross-fading between two textures on a DGO.
We also added an interface for Effect and modified DGO to accept Effect instance on LoadedCallback and make that the "temporary" shader in effect when rendering. Use UnloadedCallback to remove the effect and return to the current Material.
The AGE Demo is also enhanced to show off this new functionality. There is a new screenshot showing it off. Watch for updated files in the Files section.