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More Additions

We are adding support for Framebuffer and interleaved vertex data for geometry.

We are adding a new concept to the Install Pipeline: keying on the class of the loaded instance. This is used for processing Scenes and Transitions; the Game Cycle automatically "handles" it appropriately.

We also must solve how new Game Objects get themselves "into" any composite GOs (e.g. Scene), since it's bad practice to add an instance to a list before it is completely loaded. This "connection point" may be specified by (list-of) GO Name and use the Locator to "connect" via a marker interface.

The Install Pipeline is an important concept in AGE, because there should be just one uniform method (literally) for initializing and installing game objects, and only one place that "knows" how everything should get connected (via marker interfaces).

Posted by g-dollar 2013-04-24

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