your question seems fairly broad. In case you are using the TSpriteEngine class, a bot would be a subclass of TImageSprite which implements its behaviour in the DoMove method. Since Andorra 2D primarily is not a game engine, but rather a graphics engine, which behaviour you want and how you implement it is fully up to you.
Andreas
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The examples I wrote a Pacman game. How to add bots, what would they attack?
Hi,
your question seems fairly broad. In case you are using the TSpriteEngine class, a bot would be a subclass of TImageSprite which implements its behaviour in the DoMove method. Since Andorra 2D primarily is not a game engine, but rather a graphics engine, which behaviour you want and how you implement it is fully up to you.
Andreas