amoeba Code
Status: Pre-Alpha
Brought to you by:
dirtyhairy
File | Date | Author | Commit |
---|---|---|---|
src | 2011-08-25 |
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[bc9949] Fix x86_64, Makefile. |
INSTALL | 2010-05-01 |
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[c15ee0] Added a note about the new build system to INST... |
LICENSE | 2010-05-01 |
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[619712] Import of old CVS tree. |
Makefile.fpc | 2011-08-25 |
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[bc9949] Fix x86_64, Makefile. |
README | 2010-05-01 |
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[619712] Import of old CVS tree. |
Amoeba is going to be a free game similar to commercial games like Worms or Snails. It is being developed under Pascal with the ObjectPascal and Delphi/Kylix extensions using the open source freepascal compiler and the SDL4Freepascal libraries. The primary target OS is x86/ppc linux, but ports to other systems and platforms should be possible and are likely to happen. At the moment, amoeba is in its early development stage; there is nothing even remotely playable (yet). I'm currently developing the neccesary libraries to provide graphics, input and physics handling which are needed to create a working game engine So, at this time, you can only compile the libraries and some small demos (which test the various units classes and stuff). For details how to do this see the INSTALL file. Also, there isn't any real documentation yet, but expect this to change in the future... :) As this project (like most open source projects) is developed in spare time, any help is welcome - especially for creating graphics, as I am a lousy artist. Folks who have some experience with pascal/delphi/kylix coding are also welcome. So, have fun with those little demo things and have patience if you are waiting for the real game (or even better: contribute). Amoeba is published under the GPL with exception to the contents of the directory "headers" which are published under the LGPL. 2004/2005 Christian Speckner