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#853 Ambulant crashes when background image is loaded

developer_version
open-postponed
None
7
2014-11-10
2014-10-22
Kees Blom
No

All players and plugins crash when a background image is loaded, e.g.:

<smil>

<layout>
<root-layout xml:id="Player-Window" width="200" height="200">
<region xml:id="media" width="200" height="200" backgroundcolor="#C0C0ff" backgroundrepeat="repeat" backgroundimage="http://www.w3.org/2007/SMIL30/testsuite/SMIL21/Layout/bgimagesmall.jpg">
</region></root-layout></layout>


<seq> <text region="media" src="http://www.w3.org/2007/SMIL30/testsuite/SMIL21/Layout/bkL-background-04.txt" dur="5s"> </text></seq> </smil>

Discussion

  • Kees Blom

    Kees Blom - 2014-11-04
    • status: open --> open-fixed
     
  • Kees Blom

    Kees Blom - 2014-11-04

    Fixed for gtk3 in rev.8922.

     
  • Kees Blom

    Kees Blom - 2014-11-10

    Crash does not happen anymore.
    Background images are disabled in bgimage_loader (rev.8928).
    Without the crash the background image is not drawn, because redraw_now is used and its semantics has changed for use by video renderer. Even with this fixed, the implementation is incorrect since no 2 or more regions with their own background image can be drawn properly.

     
  • Kees Blom

    Kees Blom - 2014-11-10
    • status: open-fixed --> open-postponed
    • Priority: 8 --> 7
     

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