Activity for Amber Crux

  • Andrew Apted committed [a7f3be]

    added world_Init() function and draw the room t...

  • Andrew Apted committed [339324]

    Dekon : made a template room image (for experim...

  • Andrew Apted committed [e3b831]

    loader : moved load_xxx variables --> loader.js...

  • Andrew Apted committed [2fb425]

    render : worked on general shape of UI, room pi...

  • Andrew Apted committed [0c689f]

    Dekon : new code file 'entity.js' for handling ...

  • Andrew Apted committed [9e99f5]

    Dekon : added <meta> tag to index.html to speci...

  • Andrew Apted committed [3174a6]

    Dekon : create a basic Player definition, and c...

  • Andrew Apted committed [a976cb]

    Dekon / defs : added version strings.

  • Andrew Apted committed [984f98]

    Dekon : new (empty) code ile 'world.js' to crea...

  • Andrew Apted committed [c4561a]

    center the progress bar.

  • Andrew Apted committed [f487c5]

    Improved progress bar (e.g. black bar).

  • Andrew Apted committed [7e69e2]

    tweak.

  • Andrew Apted committed [5cccae]

    Dekon : implemented loader_draw_progress(), plu...

  • Andrew Apted committed [13cd12]

    fix name of loader_drawProgress()

  • Andrew Apted committed [d98a09]

    Dekon : added 'utils.js' code file (currently e...

  • Andrew Apted committed [502175]

    Dekon : wrote loader_addImage() function which ...

  • Andrew Apted committed [4f23ad]

    Dekon : use alert() when the canvas element can...

  • Andrew Apted committed [fd9bc8]

    Dekon : added another empty code file: 'render.js'

  • Andrew Apted committed [1431d1]

    Dekon : began work on event handling, new file ...

  • Andrew Apted committed [aebdf8]

    Dekon : added 'loader.js' code file (currently ...

  • Andrew Apted committed [c579b4]

    Makefile : build Lua code with LUA_USE_MKSTEMP ...

  • Andrew Apted committed [170549]

    Began work on 'Dekon', a game with similar goal...

  • Andrew Apted committed [35d068]

    Dekon : find the "canvas" element and get the d...

  • Andrew Apted committed [e7b6ff]

    Dekon : CSS tweak

  • Andrew Apted committed [34f8b6]

    TODO.txt updated

  • Andrew Apted committed [9ef8b2]

    Renamed 'doc' folder --> 'notes'

  • Andrew Apted committed [e971fd]

    Dekon : added a 'defs.js' code file, will conta...

  • Andrew Apted committed [7b28f4]

    Lua_src : sync with version in Oblige (support ...

  • Andrew Apted committed [039bcb]

    Dekon : added a margin-top to CSS

  • Andrew Apted committed [987a34]

    UI : added code to check if mouse pointer is ov...

  • Andrew Apted committed [ad77e9]

    Data : added an orange glow to 'ui/icon_bg_dest...

  • Andrew Apted committed [696559]

    UI : began work on ability to drop a dragged ob...

  • Andrew Apted committed [b5b582]

    UI_Stats : draw the highlighted icon background...

  • Andrew Apted committed [f3199b]

    gui.set_sprite() : Support a 'drag_to' field wh...

  • Andrew Apted committed [626c3d]

    Battles : send log messages to the normal Text ...

  • Andrew Apted committed [e08541]

    Refactored the gui_set_sprite() code, handle ea...

  • Andrew Apted committed [47cd59]

    UI / stats area : added 'icon_bg_dest' image, t...

  • Andrew Apted committed [d0c690]

    Data : added "ui/icon_bg" and "ui/icon_bg_dest"...

  • Andrew Apted committed [abd9ee]

    Data : added 'ui/spell_box.tga' image, based on...

  • Andrew Apted committed [ee8e8a]

    Data : moved 'invent_box' image from player/ --...

  • Andrew Apted committed [daa153]

    Game : created SPELL_BOX table, and logic to cr...

  • Andrew Apted committed [957c8c]

    Data : added two more of Justin Nichols monster...

  • Andrew Apted committed [bb9bad]

    Data : added 'justin/goblin.tga' -- a high qual...

  • Andrew Apted committed [d37ddb]

    Data : added three place-holder item images (bo...

  • Andrew Apted committed [fc9bcf]

    Data : yet more Ravenmore items: armor1/2.tga, ...

  • Andrew Apted committed [d7a3a0]

    Data : added the following Ravenmore item image...

  • Andrew Apted committed [74842d]

    Data : added the potions, gems and backpack ima...

  • Andrew Apted committed [0099e1]

    Data : added more of Ravenmore's fantasy items:...

  • Andrew Apted committed [638135]

    Data : added four wand images, originally by Ra...

  • Andrew Apted committed [32c625]

    Data : moved 'item/tome' --> 'raven/book_red.tg...

  • Andrew Apted committed [025d6d]

    UI / map : code to draw a 'home_square' image o...

  • Andrew Apted committed [50b43c]

    TODO : minor update.

  • Andrew Apted committed [d6743a]

    Data : added 'item/iron_shield.tga' : image of ...

  • Andrew Apted committed [3f1381]

    Data : added 'ui/home_square.tga' image, a plac...

  • Andrew Apted committed [061bba]

    UI : implemented smooth zooming with the mouse ...

  • Andrew Apted committed [23343b]

    Input : support zooming the map with keyboard (...

  • Andrew Apted committed [982f87]

    UI : worked on being able to click on a highlig...

  • Andrew Apted committed [b8738b]

    UI : change the mouse cursor for certain action...

  • Andrew Apted committed [0d1dea]

    UI:

  • Andrew Apted committed [4e5014]

    UI : implemented proper logic for highlighting ...

  • Andrew Apted committed [750f4f]

    UI : fixed unable to drag-scroll the map when a...

  • Andrew Apted committed [8944d3]

    Data : added 'item/tome.tga' : image of a book ...

  • Andrew Apted committed [383fb9]

    Render : added 'child_height' field for sprites...

  • Andrew Apted committed [1b0e3a]

    UI : worked on support for dragging objects, an...

  • Andrew Apted committed [be64ba]

    UI_Stats : renamed 'Use:' text --> 'Hold:' and ...

  • Andrew Apted committed [ecf15d]

    UI : began work on highlighting the object (spr...

  • Andrew Apted committed [ca8542]

    UI : got sprite highlighting working (using pro...

  • Andrew Apted committed [37cfd7]

    UI : fixed handling of 'tile_y' of sprites, do ...

  • Andrew Apted committed [7d6846]

    Player : worked on INVENTORY_BOX, placement and...

  • Andrew Apted committed [950c74]

    Help : in About screen, added link to the website.

  • Andrew Apted committed [1533ee]

    Renderer : implemented 'DIF_BRIGHT' flag, and r...

  • Andrew Apted committed [94e149]

    Renderer : replaced 'mirror' parameter of R_Dra...

  • Andrew Apted committed [447316]

    World : clarify that tiles[1][1] is the bottom ...

  • Andrew Apted committed [5ee41b]

    UI : added a 'parent_id' field to Sprite_c clas...

  • Andrew Apted committed [296bf6]

    Render sprites : implemented ProjectChild() for...

  • Andrew Apted committed [c3adca]

    UI : more work on render logic for parented spr...

  • Andrew Apted committed [a16be4]

    UI : ensure parented sprites are drawn AFTER no...

  • Andrew Apted committed [33d129]

    Player : create the 'invent_box' sprite, and pl...

  • Andrew Apted committed [eaf6d6]

    gui.set_sprite : fixed parsing of 'min_scale' a...

  • Andrew Apted committed [3533ef]

    Data : cropped the 'invent_box' image.

  • Andrew Apted committed [ec21af]

    Data : added 'player/invent_box.tga' -- invento...

  • Andrew Apted committed [333030]

    silence a compiler warning.

  • Andrew Apted committed [4f9536]

    Version bump, in honor of some progress with Qu...

  • Andrew Apted committed [774618]

    TODO update.

  • Andrew Apted committed [637841]

    Quests : limit number of locked connections (MA...

  • Andrew Apted committed [a856ef]

    Quest : fixed scoring when merging zones. Resu...

  • Andrew Apted committed [6878d1]

    Quest : finished reworking lock_connections() t...

  • Andrew Apted committed [c27a10]

    Quest : debugging stuff for zones (show each zo...

  • Andrew Apted committed [1585a5]

    Quests : added logic to create a QUEST_GROUP fr...

  • Andrew Apted committed [6cfee2]

    Quest : renamed 'QUEST_GROUP' class --> 'ZONE'

  • Andrew Apted committed [4d8577]

    Quest : more work on new ZONE logic...

  • Andrew Apted committed [9fdec3]

    Quest : got the zone merging logic working.

  • Andrew Apted committed [ee95d1]

    Quest : began work on logic to create "quest_gr...

  • Andrew Apted committed [74a100]

    World : improved W_DumpConnections() to visit s...

  • Andrew Apted committed [11ce4e]

    World : implemented W_DumpConnections()

  • Andrew Apted committed [0f24a7]

    Quests : a few more fixes for quest_lock_connec...

  • Andrew Apted committed [b4ca60]

    Moved the name_up_areas() code --> world.lua

  • Andrew Apted committed [c1bc90]

    Quests : give each area a debugging name, and f...

  • Andrew Apted committed [6b452f]

    Quest : fleshed out the quest_lock_connections(...

  • Andrew Apted committed [8ccd8c]

    Began work on QUEST system, which includes addi...

1 >