added world_Init() function and draw the room t...
Dekon : made a template room image (for experim...
loader : moved load_xxx variables --> loader.js...
render : worked on general shape of UI, room pi...
Dekon : new code file 'entity.js' for handling ...
Dekon : added <meta> tag to index.html to speci...
Dekon : create a basic Player definition, and c...
Dekon / defs : added version strings.
Dekon : new (empty) code ile 'world.js' to crea...
center the progress bar.
Improved progress bar (e.g. black bar).
tweak.
Dekon : implemented loader_draw_progress(), plu...
fix name of loader_drawProgress()
Dekon : added 'utils.js' code file (currently e...
Dekon : wrote loader_addImage() function which ...
Dekon : use alert() when the canvas element can...
Dekon : added another empty code file: 'render.js'
Dekon : began work on event handling, new file ...
Dekon : added 'loader.js' code file (currently ...
Makefile : build Lua code with LUA_USE_MKSTEMP ...
Began work on 'Dekon', a game with similar goal...
Dekon : find the "canvas" element and get the d...
Dekon : CSS tweak
TODO.txt updated
Renamed 'doc' folder --> 'notes'
Dekon : added a 'defs.js' code file, will conta...
Lua_src : sync with version in Oblige (support ...
Dekon : added a margin-top to CSS
UI : added code to check if mouse pointer is ov...
Data : added an orange glow to 'ui/icon_bg_dest...
UI : began work on ability to drop a dragged ob...
UI_Stats : draw the highlighted icon background...
gui.set_sprite() : Support a 'drag_to' field wh...
Battles : send log messages to the normal Text ...
Refactored the gui_set_sprite() code, handle ea...
UI / stats area : added 'icon_bg_dest' image, t...
Data : added "ui/icon_bg" and "ui/icon_bg_dest"...
Data : added 'ui/spell_box.tga' image, based on...
Data : moved 'invent_box' image from player/ --...
Game : created SPELL_BOX table, and logic to cr...
Data : added two more of Justin Nichols monster...
Data : added 'justin/goblin.tga' -- a high qual...
Data : added three place-holder item images (bo...
Data : yet more Ravenmore items: armor1/2.tga, ...
Data : added the following Ravenmore item image...
Data : added the potions, gems and backpack ima...
Data : added more of Ravenmore's fantasy items:...
Data : added four wand images, originally by Ra...
Data : moved 'item/tome' --> 'raven/book_red.tg...
UI / map : code to draw a 'home_square' image o...
TODO : minor update.
Data : added 'item/iron_shield.tga' : image of ...
Data : added 'ui/home_square.tga' image, a plac...
UI : implemented smooth zooming with the mouse ...
Input : support zooming the map with keyboard (...
UI : worked on being able to click on a highlig...
UI : change the mouse cursor for certain action...
UI:
UI : implemented proper logic for highlighting ...
UI : fixed unable to drag-scroll the map when a...
Data : added 'item/tome.tga' : image of a book ...
Render : added 'child_height' field for sprites...
UI : worked on support for dragging objects, an...
UI_Stats : renamed 'Use:' text --> 'Hold:' and ...
UI : began work on highlighting the object (spr...
UI : got sprite highlighting working (using pro...
UI : fixed handling of 'tile_y' of sprites, do ...
Player : worked on INVENTORY_BOX, placement and...
Help : in About screen, added link to the website.
Renderer : implemented 'DIF_BRIGHT' flag, and r...
Renderer : replaced 'mirror' parameter of R_Dra...
World : clarify that tiles[1][1] is the bottom ...
UI : added a 'parent_id' field to Sprite_c clas...
Render sprites : implemented ProjectChild() for...
UI : more work on render logic for parented spr...
UI : ensure parented sprites are drawn AFTER no...
Player : create the 'invent_box' sprite, and pl...
gui.set_sprite : fixed parsing of 'min_scale' a...
Data : cropped the 'invent_box' image.
Data : added 'player/invent_box.tga' -- invento...
silence a compiler warning.
Version bump, in honor of some progress with Qu...
TODO update.
Quests : limit number of locked connections (MA...
Quest : fixed scoring when merging zones. Resu...
Quest : finished reworking lock_connections() t...
Quest : debugging stuff for zones (show each zo...
Quests : added logic to create a QUEST_GROUP fr...
Quest : renamed 'QUEST_GROUP' class --> 'ZONE'
Quest : more work on new ZONE logic...
Quest : got the zone merging logic working.
Quest : began work on logic to create "quest_gr...
World : improved W_DumpConnections() to visit s...
World : implemented W_DumpConnections()
Quests : a few more fixes for quest_lock_connec...
Moved the name_up_areas() code --> world.lua
Quests : give each area a debugging name, and f...
Quest : fleshed out the quest_lock_connections(...
Began work on QUEST system, which includes addi...