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Sean Thalken

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  • Sean Thalken

    Sean Thalken - 2013-05-15

    When I originally started this project I was writing the engine in python. There is an old python version which has support for inventory, equipment, saving, animations, and a real battle system. I will be reimplementing these features, along with a few other things, into the C++ version over the summer. From there, I'm going to start making the game itself. I have quite a bit of story and content already planned out. It's gonna be pretty cool, so stay tuned!

     
  • Sean Thalken

    Sean Thalken - 2013-05-17

    Version 0.0.2 adds support for graphical filters and preliminary support for items and inventory. Getting the project running on Visual Studio has very high priority right now, but it will have to wait until my finals are over next week.

     

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