From: J P. <jpa...@we...> - 2005-09-22 05:48:58
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Hi all, I have tried to compile and run Allegro on the Maemo platform (www.maemo.org). I gave the 4.2.0rc2 a try (after trying 4.0.x and 4.1.x series in vain) and it actually does compile nicely this time, no problems with assembly anymore, nice job! But on runtime I found out that problems still exist: - the get_executable_name() gets wrong path in the Maemo SDK - graphics doesn't work in fullscreen mode, just X11 windows - games (ufo2000) abort on assert in inline Allegro code (sprite blitting) Would there be some interest to help make Allegro 4.2.0 run on this? Nokia 770 should ship still this quarter ;-) With best regards, --jp The config looks like this: Enabled modules: fbcon ossmidi esddigi ossdigi Disabled modules: dga2 jackdigi svgalib vbeaf vga sgialdigi artsdigi alsamidi alsadigi Generated code: multithreaded, little endian, C only Generated libraries: shared release Compiled programs: dynamically linked release Ignoring compiler warnings. X11 support: enabled with: Xext Xpm XShm XIM Linux console support: enabled |
From: Elias P. <el...@us...> - 2005-09-22 18:41:30
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On Thu, 2005-09-22 at 08:44 +0300, J Pavelek wrote: > Hi all, > > I have tried to compile and run Allegro on the Maemo platform > (www.maemo.org). I gave the 4.2.0rc2 a try (after trying 4.0.x and 4.1.x > series in vain) and it actually does compile nicely this time, no > problems with assembly anymore, nice job! > > But on runtime I found out that problems still exist: > > - the get_executable_name() gets wrong path in the Maemo SDK I don't know about this, but Evert on the developers list did some work on get_executable under various unixes I think, you should ask there. > - graphics doesn't work in fullscreen mode, just X11 windows Hm. Do other X11 programs work with fullscreen? We use the XF86VidMode extension for it. "make info" should list it under "X11 support" if it is built with fullscreen support. If it is listed, what does "tests/gfxinfo XWFS" say? > - games (ufo2000) abort on assert in inline Allegro code (sprite > blitting) Can you paste the assert message? (And if you can get it, also a debugger traceback leading to the assert might be helpful.) > Would there be some interest to help make Allegro 4.2.0 run on this? > Nokia 770 should ship still this quarter ;-) > I don't know if any of the developers will try it, but if you want to try to fix any of the problems yourself, you can ask for help on Allegro internals any time on the alleg-developers list. -- Elias Pschernig |