Re: [Alephmodular-devel] Life?
Status: Pre-Alpha
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From: Alexander S. <ast...@it...> - 2008-04-20 00:54:59
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On Apr 19, 2008, at 8:07 PM, Timothy Collett wrote: > Can it be? Is this group actually active, after, what, 5 years of > silence? :-D > > So, Alexander, are these changes a signal of changing times for > AlephModular? > > Timothy Collett I dunno, I was just hoping it would build as Universal - I need to see the original main game loop so I can compare it with A1's and see if we can get one that doesn't use 100% CPU all the time. It compiles successfully, but gives me a silly error dialog (Sorry, AlephModular requires a 68040 processor or later!), so I've left it on PPC only. I don't know if all the endian porting was finished, so maybe we just have to fix the call to Gestalt(). By the way, Xcode doesn't care much about backwards compatibility - some of the compiler flags went away when I opened it. They weren't important anyway, but you can see them by searching for "PBXNativeTarget" in: http://alephmodular.cvs.sourceforge.net/alephmodular/alephModular/build/macosx/AlephModular.xcodeproj/project.pbxproj?revision=1.4&view=markup I think the important bits are there, but if someone wants to compile/ run it on 10.2 or earlier and it doesn't work, maybe I can restore it. Also, CVS is awful. How did we use it? It's almost as bad as automake - I should see if I can get rid of some of the files it's got stuck all over the source tree. |